fael097 Posted June 6, 2011 Posted June 6, 2011 because I didn't. I even managed to be able to control "something" inside warthog, but my head movements aren't translated correctly. Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas
s3141529 Posted June 6, 2011 Posted June 6, 2011 It is working fine for me. You should start configuring axis one at the time - probably some of them need to be inverted (in facetrack interface)
delenda Posted June 6, 2011 Posted June 6, 2011 It is working fine for me. You should start configuring axis one at the time - probably some of them need to be inverted (in facetrack interface) Any chance that you can post your settings for facetracknoIR? I'm having problems getting it sorted too. Many thanks, delenda
s3141529 Posted June 6, 2011 Posted June 6, 2011 ini file for FTNIR: [Tracking] Smooth=2 NeutralZone=3 sensYaw=500 sensPitch=500 sensRoll=500 sensX=500 sensY=177 sensZ=242 invertYaw=true invertPitch=true invertRoll=false invertX=true invertY=false invertZ=false useEWMA=true redYaw=100 redPitch=100 redRoll=100 redX=70 redY=70 redZ=70 minSmooth=30 powCurve=1 maxSmooth=40 [GameProtocol] Selection=3 [Curves] Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Yaw_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0) Yaw_point3=@Variant(\0\0\0\x1a@F\xc0\0\0\0\0\0@I\0\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@F\xc0\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@N\0\0\0\0\0\0@1\0\0\0\0\0\0) Roll_point3=@Variant(\0\0\0\x1a@^\0\0\0\0\0\0@@\x80\0\0\0\0\0) Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a@N\0\0\0\0\0\0@1\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@^\0\0\0\0\0\0@@\x80\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a@D\0\0\0\0\0\0@1\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@T@\0\0\0\0\0@@\x80\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@^@\0\0\0\0\0@I\0\0\0\0\0\0) [TrackerSource] Selection=0 [KB_Shortcuts] Keycode_Center=30 Shift_Center=false Ctrl_Center=true Alt_Center=true Keycode_StartStop=0 Shift_StartStop=false Ctrl_StartStop=false Alt_StartStop=false SetZero=true SetEngineStop=true Keycode_Inhibit=16 Shift_Inhibit=false Ctrl_Inhibit=true Alt_Inhibit=true Inhibit_Pitch=true Inhibit_Yaw=true Inhibit_Roll=true Inhibit_X=true Inhibit_Y=true Inhibit_Z=true [PPJoy] Selection=1
fael097 Posted June 7, 2011 Author Posted June 7, 2011 It is working fine for me. You should start configuring axis one at the time - probably some of them need to be inverted (in facetrack interface) working with warthog? srsly? you're using ppjoy? it's weird. I tried configurind one axis at a time, but with only front/back movement assigned, I had the weirdest output, like when moving my head aft, it would respond ok, but when moving forward, camera would go front and down. stuff like that for all axis. dont know, will try again later, when I get home. cheers Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas
fael097 Posted June 7, 2011 Author Posted June 7, 2011 no answer... I assume you're using warthog 32bit, with trackir fix, instead of 64bit and ppjoy? Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas
s3141529 Posted September 4, 2011 Posted September 4, 2011 Since DCS released support for freetrack protocol for Win64 there is no need to use ppjoy anymore.
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