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delenda

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  1. 100% - the more of the API exposed the better. All of the best loved long running games have open APIs and modding support
  2. It might be in the image there but it doesn't work for me in-game with my WMR controllers. At the end of the day, it doesn't matter if it's broken for everyone or only broken for some. There's an issue, it has been reported and the Devs are working on a fix. Hopefully, it'll allow each person to pick and choose which parts of the VR control system they want to use but until we know, it's not helpful filling up the bug reporting thread with debate and conjecture.
  3. Hmm that's a shame, I wonder why it's better for me but not you? It was really bad before, freezing my display for a few seconds, but is smooth as butter now.
  4. Yep, same here, impossible to start up a plane with a controller now. Having to use mouse to click switches. I'm really hoping a fix comes soon.
  5. Hi All, Just grabbed the latest DCS World but I'm having some problems with my X52. When I do a ramp start, DCS doesn't recognise my throttle or roll axis inputs. Nothing appears on the mini-map (CTRL-ENTR) either. The controls respond fine if I start in Game mode or if I start in the air when in Sim mode but not ramp start in sim mode. I've changed the settings for both Sim & Game modes, deleted my DCS Save folder (several times) and have reinstalled the latest Saitek drivers but I still can't get the throttles & roll to work. I uninstalled the previous version of DCS World before installing this one too. Does anyone else have any other suggestions? Many thanks, Andrew
  6. It wasn't :) http://forums.eagle.ru/showthread.php?t=77902
  7. No worries, I appreciate the reply! Woah! £150! You buying everything in one go? I think I'm going to take on the AHCP next...
  8. woohoo! Success! The 6th piece of software I tried worked - HIDMacros! I assigned "button down" and "button up" keystrokes for each of the switches and it works like a charm! Thanks all for your help & suggestions - I'm sure I'll be posting again when I start on the next few panels! :)
  9. Update! So, 7 hours, a butchered USB gamepad, 6 switches and a project box later and I have the panel completed! My only issue is that I got SPST for all but the Inverter switch for which I used a SPDT switch. Things turn on fine but will only turn off when the switch is moved to the "on" position again - not when it's moved to the "off" position! Presumably I need some kind of "dual on" switch? I'm trying to solve the issue using software rather than wasting the (way more than I expected!) money. I'm giving Pinnacle Game Profiler a go to try and send another button push on deactivation but I'm not having much luck with it. If anyone has any ideas, I'd love to hear them! Either way, it's awesome being able to use physical switches instead of the mouse to begin starting up the hog! Thanks all for your continuing help :thumbup: Edit: Bah. Can't get Pinnacle or Xpadder to work. I think I'm just going to write a quick program that picks up the state change of the switch, converts it to a keypress and passes that to DCS. I can't afford to spend more monies on the software anyway
  10. Thanks for the offer - the programming side I've got covered (dev/sysadmin by trade), just not the electronics bit. Certainly more than just plugging in an xbox but my soldering skills are dusty at best. Once I get a bit more comfortable, I'd love to give building my own interface a go! Thanks for the help.
  11. Thanks - I'll check these out if the gamepad attempt miserably fails :thumbup:
  12. Awesome, thanks for the quick response. Ahh OK - it was a toss up between that and a BU0836 but if I can use the gamepad with a small amount of fiddling, I'll try that route. I'll check out the sticky. Thanks again!
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