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Posted (edited)

THE BATTLE FOR BELORECHENSK

(Multiplayer co-op mission for up to 8 players.)

 

Last night enemy forces took control of the city of MAYKOP & its Airport. indications are that they intend to advance on the city of BELORECHENSK. 80k South East of our location (Krasnodar Centre URKI).

 

Blue Ground Forces were severely hit in the defence of Maykop and have had to retreat to defend the City of Belorechensk.

We are the only airborne assets available to oppose forces attacking from the South & East of Krasnodar. All other Blue forces (BLUFOR) are engaged defending the attack on Novorossiysk to the South.

 

It is imperative we hold Belorechensk for the next 48hrs. This is the ETA for BlueFor Re-inforcements. If we fail the enemies next objective will probably be the city of Krasnodar & our current airfield.

 

picture.php?albumid=475&pictureid=3713

 

(It is possible to play this single player, you won't succeed but you may have fun trying! Note: you will not have any wingmen at your disposal)

 

There are two versions both identical except one is much larger in size due to voice over comms to add to reality/immersion.

The Battle for Belorechensk_MP8withComms.miz

The Battle for Belorechensk_MP8v4.miz

Edited by Druid_

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted

Glad you enjoyed it.

 

There are 2 ground FACs & 1 airborne AFAC. They all worked fine when I tested. What exactly was the problem? If the enemy closes in on their position they might well get destroyed & therefore unable to answer back. I guess its also conceivable that they might get 'hit' midstream through a 9-line.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted

nice mission though i do not like the whole sam shooting at friendlies

Flanker, Flanker 2.0, Flanker 2.5, Lockon, FC1, FC2,FC3, BS1, BS2, A10C, CA and World

 

[sIGPIC][/sIGPIC]

Posted
nice mission though i do not like the whole sam shooting at friendlies

They won't if you follow the brief.

 

Corridors in & out of conflict areas are true to life. I went a step further by adding an airfield IFF failure to the SAM interegator. Stay in the corridors & stay below 500ft !

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted

I love the corridor idea. We had 6 on my server and one guy got shot right away. He was the one not on TS and we were all laughing because we knew he didn't read the brief.

 

Your right Druid, after playing it again the FAC was not in my radio menu meaning he was killed. I am sure that is what it was the first time I played it.

 

We killed between 8-10 ir sams right from the start. Was a blast flying low and having sams being shot at ya from all sides.

  • 2 weeks later...
Posted (edited)

post removed as no longer accurate

Edited by Druid_

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

  • 1 month later...
Posted (edited)

Spent some time trawling through this mission, updated & enhanced to work in ver 1.1.09+. All lua is removed and new features of ME utilised to improve performance.

 

Let me know what you think.

 

(You might want to change the default loadout and load up on CBUs, they weren't working on initial release of this mission)

Edited by Druid_

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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