john_X Posted July 20, 2011 Posted July 20, 2011 This is the F-16 mod i've been working on for a long time. It is not finished yet, and i choosed to release it to find out what changes i should make and what is the general opinion. The pack includes only one skin, and only one version, the ADF. The final pack will include three versions, F-16A, F-16AM, F-16 ADF. The shape isn't finalized and it can be modified anywhere if it is off. you will have to point where these problems are. Installation: This is not a modman pack. Before installation you must install the EFA mod, using modman, to make the F-16A flyable. The next step is extracting the .rar file in any folder. Paste the F-16A.lom file in Lockon/Bazar/World/Shapes. Paste the textures from the "textures all.rar" in Lockon/Bazar/Temptextures. that is all. in "texture templates.rar" you'll find the templates for the main textures so you can add details like rivets or anything else to improve the look. as you'll see i have some problems with the exhaust and the pylons. if anyone of you is interested in modelling them and send them to me for inserting in the mod it would save me and you some time in releasing this mod. this is the link where you can download it: http://www.lockonfiles.com/index.php/files/file/1970-f-16a-adf-beta/ 1
mvsgas Posted July 20, 2011 Posted July 20, 2011 Could I see some screenshots of it? In any case thank you for your work. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
john_X Posted July 20, 2011 Author Posted July 20, 2011 (edited) yep. here they are http://forums.eagle.ru/showthread.php?t=48490&page=19 http://forums.eagle.ru/showthread.php?t=48490&page=17 http://forums.eagle.ru/showthread.php?t=48490&page=16 but i recomend you to play it because you can see it better Edited July 20, 2011 by john_X
VH-SkyHawk Posted July 20, 2011 Posted July 20, 2011 Any chance for a version without under-wing pylons
VH-SkyHawk Posted July 21, 2011 Posted July 21, 2011 well to show you my enthusiasm, I have already begun skinning this f-16 ;)
Michelange Posted July 21, 2011 Posted July 21, 2011 Hey JohnX, I tested your Model, it's great ! There is some work to do, but it is OK. Have patience many people are in holiday. ;) EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
john_X Posted July 21, 2011 Author Posted July 21, 2011 ok. but i'm fast.. i already reworked the huntchback that is more prominent.
vtsgoose1606687932 Posted July 21, 2011 Posted July 21, 2011 A MLU without pylons in the finale release would be great! [sIGPIC][/sIGPIC] http://virtual-aerobatic-group.nl/
john_X Posted July 21, 2011 Author Posted July 21, 2011 every version, a, adf and mlu will have a demo without pylons
vtsgoose1606687932 Posted July 21, 2011 Posted July 21, 2011 Great thx. [sIGPIC][/sIGPIC] http://virtual-aerobatic-group.nl/
john_X Posted July 24, 2011 Author Posted July 24, 2011 (edited) guys i have a big problem. every unwrapping i do in max from some point, ingame it loses its unwraping coordinates. i tried to unwrapp it first and then animate it, i tried it in the other way too, animate it first and then unwrapp it, everything with the same result as you can see in the next screens. is it because of the size of the max file which is 7.8 mb? in the pic no 6 is a render from max, the pic no 7 is an ingame screenshot well, i think it's better to put you here the latest modifications of the mod. i modified the huntchback, the nose and the exhaust tips of the f-16 and now it looks as in the reality. if you want to see the differences between the first version and the current one you can rename the .lom file as F-16 and it will replace the f-16C so you'll have the both shapes. the installation is the same: place the.lom file in "shapes" folder and the textures in "temptextures"F-16.rar Edited July 24, 2011 by john_X
BarbsMan Posted July 24, 2011 Posted July 24, 2011 Hello john_X You have this behaviour because your exhaust texture size is not a power of 2. 392x392 texture size is not suported by Lock-on. you need to choose 256x256 or 512x512. Barbs.
john_X Posted July 25, 2011 Author Posted July 25, 2011 thaaank you!!!! it works! i modeled the exhaust tip twice, i thought it was because of the model, i have two of them now. you can't imagine how much stressed me this thing.thank you again
aap_flanker Posted August 8, 2011 Posted August 8, 2011 any newss??????? :) Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip
john_X Posted August 8, 2011 Author Posted August 8, 2011 almost ready to release. the problem is that i see some new models that have around 300k polys and as it is possible, i wonder if i can increase the number at my model too. what do you think guys, does it worth it? the truth is the shape looks smoother and is very visible.
aap_flanker Posted August 8, 2011 Posted August 8, 2011 For me, as it is right now it's ok... now the texture is smoother enaugh. And if you increase the polys it will be necessary to add to the mod some "lod" models.... It's my simply opinion btw, nice job mate! Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip
rattler Posted August 8, 2011 Posted August 8, 2011 Nice work John, keep going, waiting for release. Cheers.:thumbup:
alpinemike Posted August 9, 2011 Posted August 9, 2011 Great looking model John!!!! :thumbup::thumbup::thumbup::thumbup::thumbup:
VH-SkyHawk Posted August 9, 2011 Posted August 9, 2011 Yes John, more polys! :) And maybe (if you can) do a better mapping for the nose section of the model. Take your time with the release, make sure it's perfect! ;)
aap_flanker Posted August 9, 2011 Posted August 9, 2011 what are the "lod" models? lod models, are models with lower polys that are renderer after some distance, thats because at 1 km of distance you can't notice details but lock on draws it anyway (and that eats cpu)....for example: f16a.lom 200k polys.... draw till 200 meters of distance; then f16a-lod1.lom 100K poly.... draw from 200 meters of distance to 600 meters f16a-lod2.lom 30k poly..... draw from 600m to 10000m hope I've been clear with my explanation and my poor english :P Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip
OldCrow Posted August 9, 2011 Posted August 9, 2011 (edited) Thats a good looking model there Only feedback from the screens is maybe to get some better skins, they look a little "blurry" to me in some places. Model looks good though. Though the nozzle might look a little off, but I'm no F-16 expert myself, so maybe some models has this kind of nozzle, but I haven't seen it before. Edited August 9, 2011 by OldCrow [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
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