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Posted

This is the F-16 mod i've been working on for a long time. It is not finished yet, and i choosed to release it to find out what changes i should make and what is the general opinion. The pack includes only one skin, and only one version, the ADF. The final pack will include three versions, F-16A, F-16AM, F-16 ADF. The shape isn't finalized and it can be modified anywhere if it is off. you will have to point where these problems are.

 

Installation: This is not a modman pack. Before installation you must install the EFA mod, using modman, to make the F-16A flyable. The next step is extracting the .rar file in any folder. Paste the F-16A.lom file in Lockon/Bazar/World/Shapes. Paste the textures from the "textures all.rar" in Lockon/Bazar/Temptextures. that is all.

in "texture templates.rar" you'll find the templates for the main textures so you can add details like rivets or anything else to improve the look.

 

as you'll see i have some problems with the exhaust and the pylons. if anyone of you is interested in modelling them and send them to me for inserting in the mod it would save me and you some time in releasing this mod.

 

this is the link where you can download it:

 

http://www.lockonfiles.com/index.php/files/file/1970-f-16a-adf-beta/

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Posted

Could I see some screenshots of it? In any case thank you for your work.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted (edited)

guys i have a big problem. every unwrapping i do in max from some point, ingame it loses its unwraping coordinates. i tried to unwrapp it first and then animate it, i tried it in the other way too, animate it first and then unwrapp it, everything with the same result as you can see in the next screens. is it because of the size of the max file which is 7.8 mb? in the pic no 6 is a render from max, the pic no 7 is an ingame screenshot

 

 

well, i think it's better to put you here the latest modifications of the mod. i modified the huntchback, the nose and the exhaust tips of the f-16 and now it looks as in the reality. if you want to see the differences between the first version and the current one you can rename the .lom file as F-16 and it will replace the f-16C so you'll have the both shapes. the installation is the same: place the.lom file in "shapes" folder and the textures in "temptextures"

6.thumb.jpg.1de92101e61c4b91298aefcfc9c0d02d.jpg

7.jpg.8ce5621e83cb8b509d97be12143134e1.jpg

F-16.rar

Edited by john_X
Posted

Hello john_X

 

You have this behaviour because your exhaust texture size is not a power of 2.

392x392 texture size is not suported by Lock-on.

you need to choose 256x256 or 512x512.

 

Barbs.

Posted

thaaank you!!!! it works! i modeled the exhaust tip twice, i thought it was because of the model, i have two of them now. you can't imagine how much stressed me this thing.thank you again

  • 2 weeks later...
Posted

any newss???????

 

:)

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Posted

almost ready to release. the problem is that i see some new models that have around 300k polys and as it is possible, i wonder if i can increase the number at my model too. what do you think guys, does it worth it? the truth is the shape looks smoother and is very visible.

Posted

For me, as it is right now it's ok... now the texture is smoother enaugh.

And if you increase the polys it will be necessary to add to the mod some "lod" models....

 

It's my simply opinion

 

btw, nice job mate!

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Posted

Yes John, more polys! :) And maybe (if you can) do a better mapping for the nose section of the model. Take your time with the release, make sure it's perfect! ;)

Posted
what are the "lod" models?

lod models, are models with lower polys that are renderer after some distance, thats because at 1 km of distance you can't notice details but lock on draws it anyway (and that eats cpu)....for example:

f16a.lom 200k polys.... draw till 200 meters of distance; then

f16a-lod1.lom 100K poly.... draw from 200 meters of distance to 600 meters

f16a-lod2.lom 30k poly..... draw from 600m to 10000m

 

hope I've been clear with my explanation and my poor english :P

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

Posted (edited)

Thats a good looking model there

 

Only feedback from the screens is maybe to get some better skins, they look a little "blurry" to me in some places. Model looks good though. Though the nozzle might look a little off, but I'm no F-16 expert myself, so maybe some models has this kind of nozzle, but I haven't seen it before.

Edited by OldCrow
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