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Posted

hi,

1.I place on the map Grad launcher,I want him to shoot three rounds, how I do it?

2.How do we know the range of Grad?

3.I want two artillery batteries fire At various times between battery to battery how I do it?

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Posted (edited)

If there was an easy way to accomplish 1&3 someone would have shared it

 

I think you're going to have to spend a few hours testing in the ME to get this working.

A place to start would be with group AI on/off triggers and several test runs to get the timing right

 

Try google for #2

Good luck!

Edited by SmokeyTheLung

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Posted

1) I don't think you can get an individual battery to fire only a selected amount of ammunition.

 

2) You can find the range in Eagle Dynamics\DCS A-10C\Scripts\Database\Vehicles\MLRS and choose your vehicle. The max range is 20380 meters or 20.38 km which is 11 nm. Minimum range is 5000 m/5 km.

Posted

You might be able to limit the fire at point trigger to the approximate time it takes the grad to fire 3 rockets off. In other words give it a target, figure out how long it takes for it to launch 3 rockets, then set that time as the duration under stop condition.

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Posted
You might be able to limit the fire at point trigger to the approximate time it takes the grad to fire 3 rockets off. In other words give it a target, figure out how long it takes for it to launch 3 rockets, then set that time as the duration under stop condition.

 

Yup, that's what I did in a mission a while back. It's not 100% consistant, but you can get a MLRS to dependably fire just 1-3 rockets. You just have to experiment with setting the stop time of the fire at point task to be just enough time to let them fire the desired number of rounds and then stop.

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Posted (edited)
2.How do we know the range of Grad?

3.I want two artillery batteries fire At various times between battery to battery how I do it?

Question 2, it's like 16km, but experiment yourself to find out. Just put down a bunch of grad launcher groups with fire at point ranges between 12 and 25 km in steps, and then the first one that doesn't shoot is just outside max range. That's the best way to determine artillery ranges in DCS.

 

Question 3, what exactly are you wanting? If you want artillery to fire for a minute, stop firing, wait like 10 minutes, fire again for a minute, stop, wait 10 minutes, fire again for a a minute, stop, wait... that's rather easy to set up, you need to start a trigger loop that runs an AI action. First, set your artillery to expert (so it only takes two minutes to start firing after receiving a fire at point task), and make a triggered action (NOT WAYPOINT ACTION) that is "Fire at point", with the point set to the point you want the artillery to fire at, and the stop condition of the task to be three minutes.

 

Next, make a trigger loop:

 

Trigger one:

Switched -> Time since Flag (X, 600) -> Clear Flag (X), Set Flag (X), AI Action (Fire at point)

 

Trigger two:

Once -> Time more (whenever in the mission you want this to start) -> Set Flag X

 

So now, once flag X is set, then every 10 minutes, after that the fire at point task will be triggered. The artillery will stop, align their whatevers for 2 minutes, start firing after two minutes, and then on minute three after the fire at point task starts, the stop condition for the fire at point task will trigger true (the triggered action will self-terminate, so to say) and they will stop their fire at point action and continue doing whatever they were doing before they were given the fire at point task.

 

For more complex artillery behavior, it begins to become preferable to switch to Lua... that is, if you can still give artillery tasks through triggered action Lua scripts. I haven't tried since 1109.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Lua scripts and mods:

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Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

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