Mohamengina Posted August 21, 2011 Posted August 21, 2011 Is there anyway to make the single player campaign into a co-op multiplayer one? It would be more fun to play it with a friend.
Revelation Posted August 21, 2011 Posted August 21, 2011 Yes, you will have to edit each mission in the campaign to allow multiple clients. My suggestion is to re-name them COOP_MissionName so you can keep them separate and you don't accidentally edit the wrong one one day. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
Mohamengina Posted August 21, 2011 Author Posted August 21, 2011 Sorry to be a noob but how do you do that?
Grimes Posted August 21, 2011 Posted August 21, 2011 Select the "player" aircraft in the mission editor. Hit Ctrl+C and then Ctrl+V. Change the name of this aircraft to "player 2". Set the skill to "client". Make both flights consist of just 1 aircraft. And viola, you have a co-op mission. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Mohamengina Posted August 21, 2011 Author Posted August 21, 2011 Okay so on the first level I can set the plane that is usually occupied by the player in SP to client, but I can't change the wingman to a player...it just has skill levels for the AI?
Mohamengina Posted August 21, 2011 Author Posted August 21, 2011 Okay got it. I guess the question is now how do I delete wingmen? Or convert an AI wingman into a player one?
Mohamengina Posted August 21, 2011 Author Posted August 21, 2011 Select the "player" aircraft in the mission editor. Hit Ctrl+C and then Ctrl+V. Change the name of this aircraft to "player 2". Set the skill to "client". Make both flights consist of just 1 aircraft. And viola, you have a co-op mission. Tried this but whenever I try to make any aircraft of the second group a client/player it resets the other group into becoming AI planes.
nomdeplume Posted August 21, 2011 Posted August 21, 2011 (edited) I guess the question is now how do I delete wingmen? In the group properties where it says "unit X of Y", you can use the left/right arrows beside "Y" to decrease or increase the number of units in the group. Or convert an AI wingman into a player one?You can't, you need to make a new group. 1.1.0.9 added copy-paste to the mission editor, so once you've set up the group how you want it (i.e. removed the AI wingmen, set payload, waypoints as desired), then: - Select the group you want to copy. - Press CTRL+C to copy the group. - Move the mouse cursor to where you want the copied group to start - Press CTRL+V to paste the copied group into a new one. You'll probably want to place the mouse cursor very close to the position of the icon for the lead of the flight you're copying, so the waypoints will be at the same location. If you don't like where the copied group was pasted, you can easily delete it (using the X in the editor toolbar) and just paste it again. Tried this but whenever I try to make any aircraft of the second group a client/player it resets the other group into becoming AI planes. Multiple clients should work fine, but you can only have one 'player' controlled aircraft. If you try to set another one, the previous will be set to AI. Edited August 21, 2011 by nomdeplume
Ripcord Posted August 21, 2011 Posted August 21, 2011 I think you probably need to build your own campaign with this kind of MP structure in mind. And that is a lot of work, I realize. [sIGPIC][/sIGPIC]
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