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Posted

Yes, you will have to edit each mission in the campaign to allow multiple clients. My suggestion is to re-name them COOP_MissionName so you can keep them separate and you don't accidentally edit the wrong one one day.

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Posted

Select the "player" aircraft in the mission editor. Hit Ctrl+C and then Ctrl+V. Change the name of this aircraft to "player 2". Set the skill to "client". Make both flights consist of just 1 aircraft. And viola, you have a co-op mission.

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Posted

Okay so on the first level I can set the plane that is usually occupied by the player in SP to client, but I can't change the wingman to a player...it just has skill levels for the AI?

Posted
Select the "player" aircraft in the mission editor. Hit Ctrl+C and then Ctrl+V. Change the name of this aircraft to "player 2". Set the skill to "client". Make both flights consist of just 1 aircraft. And viola, you have a co-op mission.

 

Tried this but whenever I try to make any aircraft of the second group a client/player it resets the other group into becoming AI planes.

Posted (edited)
I guess the question is now how do I delete wingmen?

 

In the group properties where it says "unit X of Y", you can use the left/right arrows beside "Y" to decrease or increase the number of units in the group.

 

Or convert an AI wingman into a player one?
You can't, you need to make a new group. 1.1.0.9 added copy-paste to the mission editor, so once you've set up the group how you want it (i.e. removed the AI wingmen, set payload, waypoints as desired), then:

 

- Select the group you want to copy.

- Press CTRL+C to copy the group.

- Move the mouse cursor to where you want the copied group to start

- Press CTRL+V to paste the copied group into a new one.

 

You'll probably want to place the mouse cursor very close to the position of the icon for the lead of the flight you're copying, so the waypoints will be at the same location.

 

If you don't like where the copied group was pasted, you can easily delete it (using the X in the editor toolbar) and just paste it again.

 

Tried this but whenever I try to make any aircraft of the second group a client/player it resets the other group into becoming AI planes.

 

Multiple clients should work fine, but you can only have one 'player' controlled aircraft. If you try to set another one, the previous will be set to AI.

Edited by nomdeplume
Posted

I think you probably need to build your own campaign with this kind of MP structure in mind. And that is a lot of work, I realize.

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