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Posted

Hey guys, me again.

 

I'm trying to get a pair of Paladins to fire at a point with start and stop conditions which are tied to radio commands/flags. I've verified that the guns will fire when no start/stop conditions are in place so it's not a range issue.

However, when I tie the start/stop conditions to flags in radio commands the guns just sit there. No training, no firing. Any ideas? What am I missing? I've rechecked flags, etc.

 

Thanks,

Paco

Posted

While you wait to get some tips from the "real" mission designers around here :) you might consider trying to use group AI on/off to achieve this.

 

A groups skill level will determine how long it takes for them to process a fire on point command, AFAIK. So with some testing it shouldn't be too hard to get a radio command to "commence" the barrage

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Posted

I like giving them just a duration stop condition. A 5 or 6 minute salvo (it takes at least 3 for them to aim) will be pretty effective at attacking the general target are you want to hit.

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Posted
(it takes at least 3 for them to aim) .

Two, if at expert AI.

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Posted

What I usually do is give them a Fire At Point triggered action. Usually works, and most arty will commence firing within 2-3 minutes.

 

Note that you have to use the AI TASK from within the trigger section to start the task.

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  • 3 weeks later...
Posted (edited)

Works for me, see mission.

 

Use triggered actions, and avoid using starting conditions, perhaps? As they are triggered actions, there is no need to use the starting conditions in the first place- use a trigger. Hell, I'm not even sure triggered action starting conditions work at all. I've never used them- why should I? You should start triggered actions with trigger actions- the AI TASK trigger action, to be specific.

 

However, triggered action stopping conditions do work fine, for sure, and they are generally the only way to stop a triggered action.

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Edited by Speed

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