Paco Posted August 21, 2011 Posted August 21, 2011 Hey guys, me again. I'm trying to get a pair of Paladins to fire at a point with start and stop conditions which are tied to radio commands/flags. I've verified that the guns will fire when no start/stop conditions are in place so it's not a range issue. However, when I tie the start/stop conditions to flags in radio commands the guns just sit there. No training, no firing. Any ideas? What am I missing? I've rechecked flags, etc. Thanks, Paco
SmokeyTheLung Posted August 21, 2011 Posted August 21, 2011 While you wait to get some tips from the "real" mission designers around here :) you might consider trying to use group AI on/off to achieve this. A groups skill level will determine how long it takes for them to process a fire on point command, AFAIK. So with some testing it shouldn't be too hard to get a radio command to "commence" the barrage System specifications: Computer, joystick, DCS world, Beer
Paco Posted August 21, 2011 Author Posted August 21, 2011 Got the guns to fire on command, now just have to get them to stop. Paco
Grimes Posted August 21, 2011 Posted August 21, 2011 I like giving them just a duration stop condition. A 5 or 6 minute salvo (it takes at least 3 for them to aim) will be pretty effective at attacking the general target are you want to hit. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Speed Posted August 22, 2011 Posted August 22, 2011 (it takes at least 3 for them to aim) . Two, if at expert AI. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
LostOblivion Posted August 22, 2011 Posted August 22, 2011 What I usually do is give them a Fire At Point triggered action. Usually works, and most arty will commence firing within 2-3 minutes. Note that you have to use the AI TASK from within the trigger section to start the task. Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
Speed Posted September 12, 2011 Posted September 12, 2011 (edited) Works for me, see mission. Use triggered actions, and avoid using starting conditions, perhaps? As they are triggered actions, there is no need to use the starting conditions in the first place- use a trigger. Hell, I'm not even sure triggered action starting conditions work at all. I've never used them- why should I? You should start triggered actions with trigger actions- the AI TASK trigger action, to be specific. However, triggered action stopping conditions do work fine, for sure, and they are generally the only way to stop a triggered action.m109s F10.miz Edited September 12, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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