Habu_69 Posted August 30, 2011 Posted August 30, 2011 I am creating a classic armor/artillery battle requiring CAS assistance. Has anyone figured out the modeled maximum and/or effective engagement ranges of the ground units?
WildFire Posted August 30, 2011 Posted August 30, 2011 Its already in the editor. Place a unit of each kind and mind the skill levels. The advantages of an excellent unit compared to an average unit are how far they can spot enemies and how accurate their fire is. Once you have each unit placed start the mission, you shouldnt have to have a player. So just start it, then open the map, on the upper left side there are a couple buttons, one is the ruler, object labels, then detection/engagement areas. Those are your buttons right there. Every unit on the map should have a range, use the ruler and those are rough estimates of the maximum that a unit can detect/engage. Youll see them change distance with skill level. At least for some of them.
theghost Posted August 30, 2011 Posted August 30, 2011 Its already in the editor. Place a unit of each kind and mind the skill levels. The advantages of an excellent unit compared to an average unit are how far they can spot enemies and how accurate their fire is. Once you have each unit placed start the mission, you shouldnt have to have a player. So just start it, then open the map, on the upper left side there are a couple buttons, one is the ruler, object labels, then detection/engagement areas. Those are your buttons right there. Every unit on the map should have a range, use the ruler and those are rough estimates of the maximum that a unit can detect/engage. Youll see them change distance with skill level. At least for some of them. I did not understand...What do you mean? The 147 Squadron commander "The Goring Ram"
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