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Posted

Hi,

 

does someone know in which .lua this is changeable?

 

I don´t want to switch to "1024 every frame" because i like to let the MFD´s at 512 (which looks more real in my opinion and gets best fps ).

 

Hope the MFD´s and mirrors are not linked together which would be stupid...

 

Greets

Terrorvogel

ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens...

Posted

Is there some technical background for this "linking"?

Hope there will be a solution to seperate this in future...

 

Greets

Terrorvogel

ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens...

Posted

I don´t want to switch to "1024 every frame" because i like to let the MFD´s at 512 (which looks more real in my opinion and gets best fps ).

You might want to do actual benchmarking (measuring) instead of just thinking ;) (I know it's not WH)

http://forums.eagle.ru/showpost.php?p=1032377&postcount=94

It's generally a good idea to read that topic through and through.

Posted

I'm not 100% sure, but I believe they are linked since they are both technically speaking displays as far as the code is concerned - that is, they use the display routines. (In as far as rendering technique goes, the mirrors aren't reflectors, they're a display linked to a camera that's looking rearwards.)

 

As for why it is like that, I don't know with certainty. There probably is some technical reason in how the graphics engine is architectured.

 

Is there some technical background for this "linking"?

Hope there will be a solution to seperate this in future...

 

Greets

Terrorvogel

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted
You might want to do actual benchmarking (measuring) instead of just thinking ;) (I know it's not WH)

http://forums.eagle.ru/showpost.php?p=1032377&postcount=94

It's generally a good idea to read that topic through and through.

 

The main reason for the low resolution at the MFD´s is that i more like the blurred image so it´s harder to recognize targets. I´ll bet that real TGP view is not as crystal clear as with "1024 every frame" setting. And even not so, i like it more...

So i sadly must decide for blurry mirrors too.

Nevertheless thank you for this link. It´s very interesting measuring the performance differences between theese settings.

 

 

I'm not 100% sure, but I believe they are linked since they are both technically speaking displays as far as the code is concerned - that is, they use the display routines. (In as far as rendering technique goes, the mirrors aren't reflectors, they're a display linked to a camera that's looking rearwards.)

 

As for why it is like that, I don't know with certainty. There probably is some technical reason in how the graphics engine is architectured.

 

Thx for your explanation.

It would be sad if this will be never changeable seperately...

 

Greets

Terrorvogel

ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens...

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