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Posted
You don't need animated infantry either, just fixed 3d objects might do although you can use 2 3d objects for an infantry man. You can use 1 which is fixed firing(like igla) which pivots to engage moving targets. And 2 a running figure thats not animated but slides across the terrain at running speed(20-30km/h for a soldier in combat). Or walking pace 1-7km/h during a patrol. That way you can have battles with infantry and still represent a more realistic fight.

 

I completely agree!. In order to reflect a realistic helicopter scenery, ED -must- include any kind of infantry glance. I´m sure (in all war conflicts) there have been more choppers downed or damaged with small arms (ak47s, m16, etc..), RPGs or even man-portable anti-tank missiles than any other vehicle/battery mobile/fixed SAM artefact...tell it to US chopper pilots in Irak (or Russian ones in Chechnya)... :(

 

I resist to believe that adding some skins/configurations to the igla/stinger-man and let it move following some waypoints with (just in case) a simply "canned" legs movement (LB2 infantry) can be something as crazy as a completely engine redo..

 

Even more, I´ve noticed there´s already an RPG infantry model in LO-1.1. I found it yesterday using the Mission Editor. I think it´s named "Grenader" (not sure) and is a textureless 3D model of a guy with an empty RPG over his shoulder. Nobody else has seen it?.

 

ED, please, consider it.

Posted
I remember Digital Integration´s Hind simulation(about a million years old) had missions where you could be tasked with troop insertion - and you would see people with AK-47s and RPGs over their shoulders dodging the rotorblades as they climbed into the helicopter through the open cabin door....how cool was that?! :D

 

Cheers,

- JJ.

 

I still have that game. Don't know if it would run on my modern system though. I had a great time playing that one. It was very innovative for its time.

Posted
I still have that game. Don't know if it would run on my modern system though. I had a great time playing that one. It was very innovative for its time.

 

At simhq.com, there is a thread about getting it to run with XP in the forums.

Posted

The CURRENT engine was allegedly 'done from scratch', too.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Unless, of course, the dev's actually intended to put the same bugs from flanker into lo-mac.

 

Heck, I haven't seen the flight model of the su-27 going berzerk after some inverted cobra's in lomac, but there are still other little buggies which are anoying but not really disturbing.

Creedence Clearwater Revival:worthy:

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