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Posted

looked at it tonight - thanks it seems to work - but flag 55 seems to not do anything??/ i think its unnecessary?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

ah i see.... stop condition... well played sir.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

BTW I also find that units will not fire for the following reasons :-

 

1) There is terrain in the way of the shells trajectory or with some units e.g. Tanks it is LOS (Line of Sight) that is obscured. When testing, mouse your view down to directly behind unit at floor level to check (this has had me a few times!).

 

2) They are to near to say power lines or some map object

e.g. I had 3 units of which only 2 were firing, I moved them 50m further away from some power lines to the side of the non-firing unit and bingo all started firing.

 

3) Distance between the fire at point and the group/unit is either

a) Too close or

b) Too far

 

4) Also be aware when testing, some units although activated take over 3 minutes to start firing (e.g. Artillery). So CTRL - Z fast forward is your friend.

 

Finally, although units will at some point FIRE AT POINT, if there are any other targets in closer proximity then they will abort/not start the FIRE AT POINT but engage the closer threat first.

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