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Posted

Judgement and knowledge of tactics/weapons employment factor into weapon selection, as do the quality of enemy air defenses. We are used to wheeling up over the target and employing ordnance....do that in a North Korean force on force scenario and you'll be shot down.

 

That have been my thoughts too. In a mission like we fly them with our virtual squadron, I'd never waste a AGM-65 on a truck or a tank. Imagine you "wasted" your pretty missiles and then facing a SA-8 on your way...

 

For a "cheap" target, I always use a "cheap" weapon, so I have some nice stuff left for worse things that might appear.

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Posted
I'm actually reading "7/9 Fire Strike" by Paul 'Bommer' Grahame, and I have to say DCS is atm no way capable to simulate (talking about the ME) such dynamic battle situations. Unfortunately...

 

This will maybe appear, once we've got that ArmA - DCS mix simulation, where you have humans on the ground talking to you instead of AI.

 

P.S.: Get that book! It's an awsome read! (at least for those who haven't been fighting on the ground IRL)

Already have. :thumbup: DCS can't quite handle the pace of how things happen in the book, but I've been messing around with the ME and I think it's possible to come up with something that gets you into that sort of scenario through the use of proper scripting and custom audio files.

Posted
That have been my thoughts too. In a mission like we fly them with our virtual squadron, I'd never waste a AGM-65 on a truck or a tank. Imagine you "wasted" your pretty missiles and then facing a SA-8 on your way...

 

For a "cheap" target, I always use a "cheap" weapon, so I have some nice stuff left for worse things that might appear.

 

 

I'm building a mission right now, where you must discriminate targets and save your mavericks/lgb's for T-80's. I let the ground forces take care of the brdm's and so forth. This requires target sorting by the TGP to make sure you take out tanks as specified by the Ground Commander's intent, while other assets handle the "light work".

Joint Fires planning and integration takes a lot of effort and is all about massing all types of fires and using limited resources most effectively. It's about Command and Control. Believe it or not, DCS with it's mission editor is very good at this.

Paco

Posted

Problems start with getting long lasting firefights. Normally they kill each other really quick and I'm still to discover how to get them into a kind of cover and shoot, without killing all involved within 2 minutes.

 

Also for all kinds of insertion or evac, it would be so nice to give choppers the ability to land everywhere on even ground and get them airborne again after a certain amount of time.

 

So many ideas - so many ME restrictions...

 

And the things that are not really restricted, require hours of work to get a short seconds sequence run.

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Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200

Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD)

TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5

Posted

Joint Fires planning and integration takes a lot of effort and is all about massing all types of fires and using limited resources most effectively. It's about Command and Control. Believe it or not, DCS with it's mission editor is very good at this.

 

Hm... could you maybe go a step further into detail what and how you do it? But wait, it would get kinda OT. Maybe drop me a PM?? I'd also be happy to give your mission a try once you're done, or in case you need some one to test it. Will it be SP, MP or both??

[sIGPIC][/sIGPIC]

Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200

Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD)

TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5

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