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Posted

I can confirm, radio items only work (i.e get added) when the mission is unpaused. Grimes' solution is spot on.

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Posted

This is very true and as a matter of fact, it is usually advisable to add things incrementally or gradually and not everything at the same exact moment at the start of a mission. (especially to take into consideration those who have older machines...)

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Posted (edited)
This is very true and as a matter of fact, it is usually advisable to add things incrementally or gradually and not everything at the same exact moment at the start of a mission. (especially to take into consideration those who have older machines...)

 

While you can almost never be overcautious when programming or scripting something simple, in this particular case it doesn't have anything to do with how fast or slow your machine is. The deal is that the mission start event occurs before everything has been fully initialized. If you aren't in the cockpit at the time, apparently the ADD RADIO ITEM trigger action gets ignored, and at mission start, apparently you haven't even been intialized and placed in the cockpit yet.

 

While there are many trigger actions that work fine at mission start (such as AI off or group activate/deactivate), you have to be careful with others, such as ADD RADIO ITEM and Lua scripts (I can remember coming across a couple more, but not which ones right off hand). As Grimes said, when in doubt, just use Once->Time More(1)->(Action). It gives the sim time to initialize everything.

Edited by Speed

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MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

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