rattler Posted October 27, 2011 Posted October 27, 2011 Hi: Still working on the F-18C. Not doing a 3D pit but this will do for a while. Still trying to work kinks out of the GBU's and AGM84 and 88. If anyone has made any progress could you kindly drop me a line and explain. Thanks. This is the FC2 F/A18(AI) so maybe these weapons can't be used. AGM65K is working ok and so are the free fall bombs with CCIP. Any help or advise would be appreciated.
tony8vn Posted October 27, 2011 Posted October 27, 2011 hum! it's feeling how to become pregnant fast
rhino Posted October 27, 2011 Posted October 27, 2011 What a nice looking FA-18C, a real beauty! Any release date available? rhino [sIGPIC][/sIGPIC] Win7 Home Premium 64bit, Intel Core i5-760 (2.8-3.33), GigaByte GA-P55-USB3, be quiet PurePower BQT L7 530W ATX23, CoolerMaster CM690II Adv, LG GH22LS, HD 500GB WD5001AALS, 6 GB Kingston 1333-999 Blu, Sapphire 1GB HD5850 Vapor-X OC, Scythe Yasya SCYS-1000, display LG E2350VR-SN 23"
rattler Posted October 27, 2011 Author Posted October 27, 2011 What a nice looking FA-18C, a real beauty! Any release date available? rhino Not yet but soon. When I have exhausted all avenues for the GBU's,AGM84 and 88, I will release it as is with most everything else working. It has a Canadian skin but you can use U.S. and it also has a Canadian Pilot but that all can be easily changed. I hope someone here will help out or at least tell me it can't be done. I think someone posted that he had the GBU's working, hope he replies on how he manage it. It will be an upgrade to the one on lockonfiles.com and uploaded here as a new mod. cheers and thanks for interest. rattler
rhino Posted October 27, 2011 Posted October 27, 2011 Thanks for the info. I surely hope somebody will help you asap. I stay tuned for upcoming news. Tks pal. rhino [sIGPIC][/sIGPIC] Win7 Home Premium 64bit, Intel Core i5-760 (2.8-3.33), GigaByte GA-P55-USB3, be quiet PurePower BQT L7 530W ATX23, CoolerMaster CM690II Adv, LG GH22LS, HD 500GB WD5001AALS, 6 GB Kingston 1333-999 Blu, Sapphire 1GB HD5850 Vapor-X OC, Scythe Yasya SCYS-1000, display LG E2350VR-SN 23"
rattler Posted October 27, 2011 Author Posted October 27, 2011 Thanks for the info. I surely hope somebody will help you asap. I stay tuned for upcoming news. Tks pal. rhino NP, me too, I have just about exhausted all my ideas.:cry:
rattler Posted October 27, 2011 Author Posted October 27, 2011 help guy's; I had this working for the Rafale although it used the su-33 platform, who got the gbu's to work? VNAO has soooo many changes you can't even follow it, so I need your help. Cheers.
Moa Posted October 27, 2011 Posted October 27, 2011 Great stuff rattler. The VNAO mod renames the KAB-500Kr to GBU-12 and then the bomb works (although Russian aircraft are then toting GBU-12 instead of KAB-500Kr, but the bulk of VNAO doesn't even notice). SVK_Sniper added a (unreleased) mod to the VNAO mod for the AGM-88 HARM. Since the Hornet can fire the AGM-84A he replaced the AGM-84A with the AGM-88E. I then made an adjustment of the missile parameters so that it had the speed and warhead of the AGM-88E rather than the Harpoon. Several caveats, in order to fire the AGM-88E using this mod you need to make a lock using a TV weapon (eg. AGM-65K), then switch the radar on and the missile will guide. That means the HARM is limited to Maverick lock-on range (around 6-7 nm under good conditions), which is 10% of the HARM's real engagement range (plus the HARM can automatically lock and launch instead of the pilot doing it). Also, the AGM-88E replaces the AGM-84A, so you gain something but lose something else. Initially I also changed the seeker of the HARM to be anti-radiation only, which would mean the 'radar' lock would only hold on emitters. I found this to be too hard to use given the buggered lock range of the Maverick, the need to do target identification and the Hornet's high speed on attack. In the end I just let the HARM attack anything. I've made and tested the changes in the (as yet, unreleased) VNAO 2.0.1 mod. I was hoping to release this week but I've been working on a moving map for FC2 and Battlefield 3 has distracted me too. I hope to release this mod next week (basically I just need to make sure the Hornet rearm loadouts are all adjusted to have a HARM option). Meanwhile you can look at the existing VNAO mod for the GBU modification: http://www.stallturn.com/wiki/en/VNAO_mods Hope this helps.
rattler Posted October 28, 2011 Author Posted October 28, 2011 Moa: Thanks man, this does help. Looking forward to your release. This has been an issue for some time. With the Rafale, I had the TV AGm65's working as it should and the AGM84A(autolock) as long as you designated targets in the mission editor. Worked great but was built on the su-33. Using the FC2 FA18C is a lot harder to get things working. I have the AGM65's working great plus rockets and CCIP for dumb bombs, its those darn AGM84A's and GBU''s now. Almost there but like I said before FC2 may not let us go much farther. Your idea sounds very promising. Keep in touch. Yes VNAO uses the Mig29G so I guess my SU-33 pit would not work although it is almost all English but yes still has Metric(darn). Keep in touch. rattler
rattler Posted October 31, 2011 Author Posted October 31, 2011 (edited) Moa: Is there a chance to get the break down of what files were modded to get the kab500r working and any info on getting the agm84a up and flying. I have not replaced the F-18 as VNAO did but used the FC2 AI version of the C varient, so these commands might not work. Still try different approaches to the problem to see if I can get them locking. I have the AGm84a fly and the target is locked but will not fly to target , falls short, like really short. I have the F-18C FC2 ai, su-33 keyboard etc., and my modified cockpit. Any help from VNAO would be appreciated, you guy's got a great piece of work going. Cheers. Say hi to Pop and Max. EDIT: Have the AGM-65's, AGM84A,GBU16 all working with designated targets in Mission editor. No TV. Just designate target, for AGM65 and GBU's you have to request LA. Still work in progress but getting much better. rattler Edited November 1, 2011 by rattler
rattler Posted November 2, 2011 Author Posted November 2, 2011 Question If you fly the F18-C as in FC2's model. At the moment I can give you the AGM84A and AGM65's but in pre-designation only. Plus the usual dumb and rockets. This gives you the advantage of shooting long range AGM84A with the range of the 65's from 3- 15 miles. approx. At the time no GBu's but have not tried to pick at the VNAO mod for that one. OR Give you all the AGM65;s, Dumb bombs rockets and I am thinking possibly the GBU's(recheck), you should be able to select your own tartgets as you have the slewable pipper, but no AGM84A etc. What would you like if it comes down to one or the other? rattler
Jack Posted November 3, 2011 Posted November 3, 2011 I made some "remastered" skins for CF-18A. Added some little waether effect and i changed the color. I would be happy if you use my skins in your mod. Not a modman addon.Simply extract to the Temptextures folder. Download [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic49854_1.gif[/sIGPIC]
ALF7 Posted November 3, 2011 Posted November 3, 2011 (edited) If you fly the F18-C as in FC2's model. At the moment I can give you the AGM84A and AGM65's but in pre-designation only. Plus the usual dumb and rockets. This gives you the advantage of shooting long range AGM84A with the range of the 65's from 3- 15 miles. approx. At the time no GBu's but have not tried to pick at the VNAO mod for that one. OR Give you all the AGM65;s, Dumb bombs rockets and I am thinking possibly the GBU's(recheck), you should be able to select your own tartgets as you have the slewable pipper, but no AGM84A etc. What would you like if it comes down to one or the other? rattlerGBU worked .Works at inclusion of a laser range finder, bomb dump in the resolved parameters and switching-off of a mode 7 through pair seconds. The bomb flies itself where the laser range finder has been directed. Wait for hit. Probability of hit of 95-100 %. To aim on removal it is better at the maximum zoom in a cockpit. [ATTACH]58314[/ATTACH] [ATTACH]58316[/ATTACH] [ATTACH]58315[/ATTACH] [ATTACH]58317[/ATTACH] Edited November 3, 2011 by ALF7 Онлайн-MG:joystick: "Страшнее Шилки зверя нет". "ПИСДРУНС СС ПП". "Носи ППК с молоду-любить будешь до старости". "СА-Танки решают все!" "- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!" __|77|________:::::: =}- \~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~
rattler Posted November 3, 2011 Author Posted November 3, 2011 I made some "remastered" skins for CF-18A. Added some little waether effect and i changed the color. I would be happy if you use my skins in your mod. Not a modman addon.Simply extract to the Temptextures folder. Download Jack: Thanks, that will be no problem, appreciated. rattler
rattler Posted November 3, 2011 Author Posted November 3, 2011 GBU worked .Works at inclusion of a laser range finder, bomb dump in the resolved parameters and switching-off of a mode 7 through pair seconds. The bomb flies itself where the laser range finder has been directed. Wait for hit. Probability of hit of 95-100 %. To aim on removal it is better at the maximum zoom in a cockpit. [ATTACH]58314[/ATTACH] [ATTACH]58316[/ATTACH] [ATTACH]58315[/ATTACH] [ATTACH]58317[/ATTACH] Looks good. Can this be done with the FC2 model. Remember it is the AI and all we are doing is giving it a cockpit and keyboard commands. IE: f18-c with su-27 cockpit/keyboard, f-18-c with f-15 cockpit/keyboard and the one I am using so we have full carrier capability is the f-18c with su-33 cockpit(reworked a bit and keyboard). I think this is where I am have some difficulty with weapons, I need to know how to put Russian weapons on the F-18 with a model of the American and the proper launcher so it can be useable. VNAO used the Mig29G but all their weapons for the Mig29k, F-18F, F-15 etc are all together in a bunch of files and I can't follow the files for just the F18, tried several times but either won't launch or launch but no lock. If I could get one GBU working would be great. Trying the GBU-16 but it is unguided for me and I have to figure out how to make it guided. I get the pepper but it just drops straight down. Some fun, got files all over the place. rattler.
rattler Posted November 8, 2011 Author Posted November 8, 2011 (edited) F-18C WIP Ok, need detailed help. AgM-84e will hit any ground target designated in ME. Also AGM65K/e/d. Got pipper with all dumb bombs. It appears we can't shoot at moving ships, correct me if I am wrong but have not got that to work. I also have not got the GBU's to work. If anyone has some or all of this working and remember I am using the AI F-18C and not a Mig29g or Su-33, would you be so kind as to send me the details on how you got it working. I have tried a lot of combinations but still no success. Once I can get the weapons sorted out the F-18 will be ready for upload with a 2D textured pit. Thanks for any help you can give. rattler Edited November 9, 2011 by rattler Nee detailed help
rattler Posted November 14, 2011 Author Posted November 14, 2011 update Hi: This is a small update to cockpit. FC3 may bring about some changes so I will upload this model with the current working weapons and see what FC3 has to bring. Rattler
Evilducky Posted November 16, 2011 Posted November 16, 2011 If you wanna fire the AGM-88's there, you'll have to do some deep searching in the Su-25T coding and find it there. You can fire them with the 25T with the one anti-radar pod on (the one that allows you to fire the KH-58s there).
Moa Posted November 16, 2011 Posted November 16, 2011 If you wanna fire the AGM-88's there, you'll have to do some deep searching in the Su-25T coding and find it there. You can fire them with the 25T with the one anti-radar pod on (the one that allows you to fire the KH-58s there). You can fire AGM-84A from the MiG-29G cockpit (that we use for the F/A-18 in VNAO, since that is the closest multirole). Then change the weapon data so that the AGM-84A data contains the AGM-88E parameters (mostly a copy and paste job). This means it is faster but with a smaller warhead. Then you can use the AGM-88E against a new target by: 1) going to air-to-ground mode 2) selecting a maverick 3) hitting O to bring up the maverick seeker 4) target designate to ground stabilize 5) target designate to lock (optically) 6) press I to engage your radar 7) switch weapon to AGM-88E 8 ) release! 9) press F6 to watch the carnage The default AGM-88E seeker head will only lock on radar emitters, so you have to guess which is which using the Maverick seeker. Given the high speed of the F/A-18, short range of the Maverick (compared to a HARM), and trouble identifying which is a radar emitter and which is not before reaching minimum launch range I decided to allow the HARM as used by VNAO to target anything (rather than radars only). I also adjusted the minimum launch range down (since your systems aren't locking automatically at long range like some of the HARM/supporting electronics modes do). Thanks to SVK_Sniper for showing me how to get going with this.
rattler Posted November 16, 2011 Author Posted November 16, 2011 Moa Hi Moa: Getting this up and going would be a great help and deeply appreciated. I have been almost a month trying different things to get weapons working. I have the AGM84A working(designate in ME and will come up auto), AGM65k etc, working(again designate in ME but this time turn I off turn O on and launch when in range about 19km do this for each designate), free fall with pipper, rocketes. agm88 explodes after launch, GBU's drop like free fall. Had everything working except the AGM84A, with TV camera and zoom but you had to be quick. I was trying to think what you would task the F-18 to do and in close would seem to be a job for the HOG and keeping the F-18 more out of distance except for the rocketes which would be a good support to ground troops. I am using the FC2 F-18C so I think some things VNAO has working on the Mig-29G may not work for the FC2 AI flyable. Not sure. Hard to follow the VNAO weapons and I get error messages when trying to change weapons. Can't hit a designated target that is moving. It flies to the point and will not follow the ship or tanks etc. I think that is a bug. You guy's have done a masterful job with VNAO, congrats and some great work and also thanks for sharing. I have uploaded my re-textured F-18 cockpit to (lockonfiles.com) and I am hoping to be able to do one for the F-18F. I want to see what FC3 brings first. Depending on its time frame. Hope someone can lead me by the hand through some of the weapons files to get these working better. I am using the SU-33 cockpit and keyboard, I could do it on the SU-27, with little problem but would have to start from scratch for the Mig-29G. SU-33 is a better fit if I can get the weapons sorted a little better. Thanks Moa. rattler
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