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Posted (edited)

Hi guys,

 

I was playing around with the Sitting Ducks mission last night, experimenting with different ways to deploy weapons and I ran into a situation that repeated itself a few times. I'm at work and don't have a track to provide, unfortunately, but I'm hoping someone can provide some insight into what I was doing wrong.

 

I would pull my aircraft up to about 2000-2500 AGL, roll onto the target with Mk82AIRS in a low drag setup, I'd dip down to about 30 degrees to get a solid pipper and then gently pull up to bring the dot over the target (Maybe 10 degrees nose down, at that point). By the time I was ready to release, there was an X through the pipper--which according to my understanding of the manual means I was below the minimum range altitude--however i was able to consistantly drop bombs on four runs accurately and without any damage to myself. I'm not 100% of how high I was at release but iirc, the bomb fall time was 3 seconds.

 

Now, my experience last night seems to indicate that it's possible to drop at this altitude without blowing myself up, but how do I convince the IFFCC of that?

 

I didn't do much tinkering with the DSMS besides changing the fuse settings but is there some magic I can work to get a valid solution? I thought the minimum drop altitude defaulted to zero, is the "minimum range altitude" related to this field? I didn't play with the escape manuever setting either, would TLT or TRN allow me to "officially" release the bombs without feeling like I'm doing something wrong? Or maybe I am? haha.

Edited by aces_full85
Posted

From memory it means the computer thinks you can't escape your own bomb blast.

 

Go into the profile and change the escape manuveur from climb to turn or something... you should be okay if you are flying fast with the high drag bombs.

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

  • ED Team
Posted
Hi guys,

 

I was playing around with the Sitting Ducks mission last night, experimenting with different ways to deploy weapons and I ran into a situation that repeated itself a few times. I'm at work and don't have a track to provide, unfortunately, but I'm hoping someone can provide some insight into what I was doing wrong.

 

I would pull my aircraft up to about 2000-2500 AGL, roll onto the target with Mk82AIRS in a low drag setup, I'd dip down to about 30 degrees to get a solid pipper and then gently pull up to bring the dot over the target (Maybe 10 degrees nose down, at that point). By the time I was ready to release, there was an X through the pipper--which according to my understanding of the manual means I was below the minimum range altitude--however i was able to consistantly drop bombs on four runs accurately and without any damage to myself. I'm not 100% of how high I was at release but iirc, the bomb fall time was 3 seconds.

 

Now, my experience last night seems to indicate that it's possible to drop at this altitude without blowing myself up, but how do I convince the IFFCC of that?

 

I didn't do much tinkering with the DSMS besides changing the fuse settings but is there some magic I can work to get a valid solution? I thought the minimum drop altitude defaulted to zero, is the "minimum range altitude" related to this field? I didn't play with the escape manuever setting either, would TLT or TRN allow me to "officially" release the bombs without feeling like I'm doing something wrong? Or maybe I am? haha.

 

Try escape maneuver NONE in the profile.

[sIGPIC][/sIGPIC]

 

К чему стадам дары свободы?

Их должно резать или стричь.

Наследство их из рода в роды

Ярмо с гремушками да бич.

Posted

Thanks for the replies guys.

 

I double checked the default minimum drop altitude and it actually is zero, so it's no go on that one. :/

 

I did go back and switch between Climb, Turn and Turn-level-turn though. Both TRN and TLT got me closer to the target, it wasn't close enough to have a valid solution once my pipper was on the target. I didn't try to deselect the escape manuever entirely though, I'll definitely give that a shot tonight.

 

Can anyone explain to me what turn-level-turn actually means and when I might use it?

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