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Posted

How does the above checkbox works?

Maybe if checked only visible units are engaged?

But what does it means really: visible to the attacker or visible in the sim at all?

And what about if unchecked?

 

:huh::huh::huh::huh:

Posted

I think.... when the Visible box is checked the attacking unit AI will know about the targets in that area, without actually having to search.

 

Normally the AI will search and depending on the visibility (Time of Day, sensors available etc. etc.) of the ground units, he might not detect them all, or take longer to spot potential targets. The Visible check box eliminates this process should the mission designer opt for it.

 

Nate

Posted

Good!

I'm trying to modding a downloaded user-made mission for to make it work under 1.1.1.0 too, but I can't be able to make AI SEAD flight to attack SAMs due to low altitude cloud layer.

SEAD flight reach the fence-in WP, but instead S&D SAMs it turn back to homebase immediately, leaving CAS flight under heavy fire.

 

The only way I've found at the present is to change "SEAD" option to "search and engage group" in advanced WP properties and making WP altitude lower under clouds. In this way SEAD can have visual on SAMs.

But that means SAMs also have visual on SEAD planes, which now have little chance to survive long enough to clear all the area.

 

Anymore suggestions or using "visual" CB could be enough to make for the mission to work correctly?

Posted

The mission is actually "Thunder 5" I took from "user file" into the DCS page.

I believe someone of patch 1.0's mods affected something in it so SEAD flight is no more effective and in that way the mission become impossible. I'm only trying to find a way to make it work again, so you can find all the answers you need in it.

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