Agiel7 Posted November 16, 2011 Posted November 16, 2011 Though I enjoyed Georgian Hammer, I did yearn for a bit more variety. So downloaded the two campaigns that for some reason were removed in the last version. However, the scripting seemed a little buggy at the moment. In Devil's Cross, the Tornadoes refused to go SEAD and left the entire Russian air defense network intact, making attacking with anything other than Mavs was suicide. In addition, my wingman had some difficulty following my orders, and flew off into the sunset when I ordered him to engage armor. Though we (or should I say "I) managed to take out a half-dozen T-80s, the campaign has us doing the mission all over again. As with the Shore, I've successfully completed the first CSAR mission with the Blackhawk picking up the downed Viper pilot and my flight returned to base, it also has us doing the mission again. I tried out the mission after that in a standalone version, but the game crashes just as I taxi to the runway. Symptoms of compatibility issues with the new update? Would love to try out my new CBU-97s and CBU-105s on these campaigns.
Scarecrow Posted November 16, 2011 Posted November 16, 2011 These have been broken as of 09, some members are working on correcting the scripting but i haven't seen anything recently.
WildFire Posted November 16, 2011 Posted November 16, 2011 (edited) Im still working on shore. Been a long, tough semester but its almost over. Either way if I can pull a miracle it'll be Thanksgiving weekend, if not it will have to be Christmas break or around New Years. And shore has always been broken as far as I know. When I did the first couple of missions I was looking at the triggers and there is no way some of them would have worked. However I thought the ideas and concepts were pretty neat. Hence my desire to fix them. And to let anyone know, the shore has 12 missions, Im on number 6 now. And the first 5 took about a week or two when I had the free time.. Was interested in putting sound files in but I can see this as being a problem with future patches, so I am attempting to keep the campaign as simple as possible. Edited November 16, 2011 by WildFire
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