Demongornot Posted December 1, 2011 Posted December 1, 2011 Hey, i will show you my idea of tutorial, its more for people who beggin and for the first flight but that can be useful for everyone i think I want to know what you think about, don't hesitate to complete it or correct what i have say : (long post) I think the best way its : Use an A10C without any load (no weapons/pod/gun) in a clear day with little wind, don't try without wind for the first time cause after that will be more harder for learn with wind the second time but a little wind its advise, this tutorial have the advantage to be done with a single mission without restart it or wait long time during phase, but i just say when do the step its not a tutorial for learn how do the step, its more general. First learn and do start up and turn off the A10C and learn one by one what is the function of the button/switch that we use, repeat it without any video or document and when its correct, the first step its done. After that learn advanced start up with more check list and hud customization. After that, stay on ground and learn to use the basic HOTAS function with hud and left MFCD with map for basic easy navigation. Ask authorization to the tower for rolling and training to taxiway rolling with correct light turn on and correct speed. Go to runway, wait the authorization for take off turn on/off correct light, align to the runway and do an aborted take off just after turn off the nosewheel ST and at 75 know (before the middle of the runway) set the throttle to minimal, deploy airbrakes full, use slowly wheel break and turn on again nosewheel ST below 50/45, you are at the other side of the runway, do it again for correct alignment with wind, its better to profit of the travel for training again, after that do a normal take off, climb at (for example) FL 100 (10000 feets). Now training to basic flight maneuver, don't care about the waypoints, first learn to using trims command with something like 80/85% of throttle, when the speed and the pitch of the aircraft are stabilized, without touch throttle, try to follow a single altitude and keep wings at horizontal, reduce throttle and try to maintain altitude with trim (don't be below 200 knot if you can), now use full throttle and trim your aircraft again for maintain altitude, keep aircraft at full throttle and without touch trim make a basic turn, first with 20/25° roll (right or left, no matter) and do a 360° turn, if you have one connected to your computer use rudder for maintain correct turn yaw attitude, after, do the same thing by turning at the other side, after that, do the same thing with 45° and after with 75° roll, after do a last right and left turn with 20/25° roll but with 80/85% of throttle when you starting (before begin wait that the speed are stabilized and trim your aircraft) and do it again but now adjust the throttle during the turn for try to keep the same speed, now back to 80% throttle and learn to climb and dive with 10/15° with the same speed by adjusting of the throttle, after that do again a 20/25° roll turn but with 10/15° pitch for example right and up and after left and down, keep the same speed and the same inclination, after that go ahead to closest waypoint (or the first if its not so far) and learn to use the 3 mode of autopilot during travel, follow several waypoints (don't create mission with big distance between waypoints) try to follow correct route, speed and altitude. Now back to airport, make an aborted approach, 2 or 3 time for learn correct approach, after that do an aborted approach and for the last don't abort before be close to the runway something like 500 feet, just before be over the threshold of the runway. Now training to touch and go, set full throttle just after the wheel have touching the ground, and climb, do the same thing 2 or 3 time. Now do again a touch and go but on the ground keep throttle to minimal, airbrakes open and the nose of the aircraft at 10° up, don't use wheel break and at the middle of the runway set the flaps to middle position, close the airbrakes and full throttle for climb again. Now last training before landing, go at middle altitude, like 2000/3000 feet at landing speed (130 knot, don't go below 110 or you stall) with deploying full airbrakes, full flaps and landing gear. Its hard but try to maintain the same speed and the same altitude, and when you master that, do the same thing but at low altitude (not extremely low, more like 200/300 feet), over the runway and try to don't lets the wheel touch the ground, do it several time and the last time try to do an "aerobatic" climb, keep the same pitch angle, full throttle close airbrakes, flaps and gear up. And now just make a simple landing, go to parking and turn off the aircraft, if you want do more time that and now you master a 100% the basic flight, if you do it several time, for the last time do it again with loadout (but don't use it) and you can now learn advanced flight maneuver and navigation and after learn to set parameter of weapons/strike and combat. First time for strike training load the aircraft with training weapons for improve realism. Explain : First you must learn to start up the aircraft cause its the first step that you must have to do, for training you must do it several time and learn the turn off the aircraft its useful for learn it and keep learn to start aircraft without restart mission, after learn custom start will improve your knowledge of the aircraft and you will find yourself the best way for you to start safely, fast and with custom step the aircraft. Learn the HOTAS basic use with map and navigation its useful for the flight that you will do, its better to know it before take off, taxi rolling will training you for follow a right trajectory on the ground (useful during take off) and its better to learn when turn on/off which light during start up, taxi and landing soon as possible cause after you will learn a bad things and its hard sometime to correct that... Learn how abort take off must be learn before take off for obvious reasons and you will learn to follow a right trajectory at high (ground) speed, you must take off front of wind and this training have make travel you at the other side of the runway, where the wind coming back of you, for travel faster and useful the runway its better to do again the exercise, after just take off and climb where you can learn the maneuver without risk to stall close to the ground and keep a safe altitude if your maneuver make you loose altitude and you must learn how to flight before learn how to navigate or other, before combat training you must learn advanced maneuver including stall and stall exit. And the order of the maneuver its important, trim its really important you will always use it, its the first to learn, you must learn to follow single altitude before learn to turn at single altitude, learn to turn slow before learn to turn hard, after that become harder, learn to turn with fixed speed and after with fixed speed and altitude and before learn to turn with fixed speed with climb or dive, learn to still at fixed speed with just climb or dive, and when you master turn its more easy to learn to turn with fixed speed than learn to climb and dive with fixed angle and speed. After that you must need to learn to follow a route when you navigate, and during the travel learn to use and know how work the autopilots will be nice for waiting to rejoin the first waypoint, you not will wait without do anything and the ALT mode (mode for keep turning rate at the same altitude) must be using in last and help you to align with the trajectory between the waypoint that you coming to and the next, just before that, the PATH mode will help you to coming at the altitude that you want for follow waypoints. Learn visual approach must be done before ILS (ILS its an advanced navigation) cause for do ILS approach you must have to know how to land before. The landing its the most critical phase and the harder for some pilot, you must learn to go away if something goes wrong before simply land, you will practice approach and abort at the same time, after, when you master approach how to touch its the next step and touch and go its the best way for learn that, and before learn the touch and go you must learn the final approach moment (the 500 feet), its just when you are over the threshold when, for land you must use minimal throttle and pitch up (500 feet its a example and a maneuver safely area, don't abort at the next time cause its a training and don't do it prematurely cause that will be easy and you don't will learn more than hight altitude "hight for landing phase" aboard) and learn to abort at the last moment its, important and will help you do learn to approach correctly cause far of the runway that can look like a perfect approach and the landing can be finally bad at the last moment. Touch and go its nice cause you will just for touch and go ahead want to touch more slowly than a simple landing and the area where we glide before touch its not matter cause we have a full runway for do that and before learn to land, learn to touch the ground slowly its better and safely, after the long touch and go will training for try to land without eat big runways area before touch and will help for learn how to loose speed without using break (if that don't work if something goes wrong during real landing), and before using break you must slow down a little and the must important part of the training its to learn to keep a nice angle during rolling. The next training will help for more sweet landing, close to kiss landing and at 2000/3000 feet over the runways the risk are minimal, but over the runway at low altitude its more harder but its more easy to see the altitude over the runway with more precision and this training will help for master a nice landing by mastering the glide before touch the runway cause maintain a fixed altitude its more harder than glide slowly for land, and at the last pass over the runway do the "aerobatic" climb will help for learn to keep the same pitch angle and its nice to do that, its more like a reward in the training i think and finally do a nice first landing its the suite of the reward. But its MY training its not an universal or an perfect training, its just for my the better way to learn the basic flight and a lot of pilot including people who master since long time DCS A10C can finally learn and more master flight after follow that. CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
agrasyuk Posted December 1, 2011 Posted December 1, 2011 so many things i wonder why. whats the point in aborted take off? regardless, i find the included training missions quite excellent start for everything... Anton. My pit build thread . Simple and cheap UFC project
Demongornot Posted December 1, 2011 Author Posted December 1, 2011 (edited) In real life you learn to walk before learn to run, its more based on this idea. And real pilot will learn emergency procedure before anything cause first time = big risk of error and fail, and new pilot can have an accident during take off and learn to stop the aircraft first will help for: one, if the pilot have an accident or need to abort to not panic by don't know what's do and lets the aircraft crash or add error to critical situation, and two, make a little training for the last step : landing, cause at landing pilot don't have right to error that's can be fatal, and before go at the take off speed stop at 75 knot or below will help the pilot in the first flight for familiarization with take off rolling cause more faster than that for rectifying trajectory pilot can unfortunately over turn, leave the runway and crash on grass, below 45 before turn off NWST the pilot don't take many risk cause the speed can permit to break fast, correct trajectory and be safe and if he loose the control the aircraft not will hit the grass at fatal speed. Don't forget that for several first flight follow a right trajectory on the runway its not easy and the first of its the source of a lot of crash, look during WW2 how many pilot are die during take off training, aircraft have evolved but the risk are not gone. And anyway we must learn aborted take off one day or another and learn it soon as possible its better ^^ And included training mission are nice but not really realistic cause in a single seat when we take off in real life we must landing after and we don't will do that in 3 part (3 different flight) Edited December 1, 2011 by Demongornot CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
kylania Posted December 5, 2011 Posted December 5, 2011 So, many, words. I have a suspicion there might be good information in that wall of text, but you really must present it better. :) Pictures, headers or different fonts, separate paragraphs, videos, charts - something. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
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