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Posted

Hi,

I build a DCS mission for Hogs and Sharks. For that mission, I build a small scenery of units of the airport.

 

screen111212192356.jpg

 

My question: Is there a difference in performance between AI units (uncontrolled, so not moving) and static objects?

 

 

2nd:

I want to set a trigger for the tanker. If there clients inside a small zone (0.5 nm), the tanker should switch from a small pattern to a large pattern. That works.

 

But now, I want to do the following: If these clients leave another zone (5 nm), the tanker should switch back to the small leg. I know, I have to use the switched condition trigger, right? But how?

 

Now I have that:

once -> unit outside zone (tanker, airport zone) -> flag on (11)

once -> unit inside zone (client1, small zone) + flag is true (11) -> AI task (switch waypoint 1-3)

switched condition -> unit outside zone (client 1, big zone) -> AI task (switch waypoint 3-1)

 

Note: If the clients are in the small zone, they are in the large zone, too.

 

 

Thanks in advance,

kind regards Fire

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Posted

Well first I would build a tanker already flying and have waypoint 4 and 5 small orbit racetrack and wp2 and 3 large racetrack big. I dont know if this will work but well try.

 

place your trigger zones, large and small.

Then

Switched condition>UnitinsideZone>tanker switch wp3 which is supposed to be wp4
Switched condition>UnitoutsideZone>tanker switch wp1 supposed to be wp2.

 

You might have to add a stop condition to each orbit but I dont think so. If you do you'll have to put flags into the trigger activation.

 

So basically you already have it just make sure you use switched conditions and add an OR for each unit IN/OUT of zone in the mission.

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