Agiel7 Posted December 21, 2011 Posted December 21, 2011 Now that the SFWs can do their work without crashing my machine with the new hotfix, I've been dropping CBU-97s like they're going out of style. However, I did run into a little problem. I've always dropped them using CCRP with the HOF set to 3000 ft in the hope for maximum coverage. However, CCRP only take into account of where the bomb would hit if, you know, it still was say, a Mk. 82. Once the CBU-97 disperses, the submunitions more or less parachute straight to the ground, meaning they stop short of the target and at best take out 1 or 2 tanks at the edge of a column. So will I have to eye-ball a new release point with the TGP? Or is there something I've missed in the PROF/INV page for the weapon?
159th_Viper Posted December 21, 2011 Posted December 21, 2011 I've always dropped them using CCRP with the HOF set to 3000 ft in the hope for maximum coverage. HOF does not influence coverage area at all. Set to 1800 or even 1500 for greater accuracy insofar as less chance that the chutes will drift off-target due to inertia/wind etc etc. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
kylania Posted December 21, 2011 Posted December 21, 2011 I've been dropping them from the default 1800 and hit 3-5 targets each drop usually, using CCRP. Really depends though. Sometimes I'll hit my target and nothing else other times I'll hit everything but my target. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Phuz Posted December 23, 2011 Posted December 23, 2011 Agiel I have noticed exactly what you are speaking of. The CBU-97 (and 105) in the current model travel down to the target in a traditional ballistic arc. If they were mk-82's they'd hit dead on, but since this new parachute bomblet model came out the immediate decrease in projectile speed due to the parachuting model causes the bomblets to fall short of the target. The higher the HOF, the further you end up from target. I have found that the only solution is to predict this behavior and aim just beyond your target from your relative approach path.. This is most easily done when you are directly inbound to the target, just slew up a bit beyond it and give that a try.
wess24m Posted December 23, 2011 Posted December 23, 2011 Agiel I have noticed exactly what you are speaking of. The CBU-97 (and 105) in the current model travel down to the target in a traditional ballistic arc. If they were mk-82's they'd hit dead on, but since this new parachute bomblet model came out the immediate decrease in projectile speed due to the parachuting model causes the bomblets to fall short of the target. The higher the HOF, the further you end up from target. I have found that the only solution is to predict this behavior and aim just beyond your target from your relative approach path.. This is most easily done when you are directly inbound to the target, just slew up a bit beyond it and give that a try. Not sure what causes it, it goes beyond the wind factor, but I have to do the same. Run in aim, about 3-4 tank lengths and it drops right in the middle.
Xxx Posted December 23, 2011 Posted December 23, 2011 Hey guys, have you noticed in this latest patch the action of the CBU-97 is very accurate? When the chute is detached, the rocket motors causes the weapon to ascend while it disgorges the IR Skeets! The animation is excellent:thumbup: In fact just as advertised. http://www.fas.org/man/dod-101/sys/dumb/cbu-97.htm So after setting ( or using default 1800 feet) the HOF, the weapon will always dump the chute and spin out the skeets at the same altitude, so the IR proximity sensor can achieve a "lock". It has to be the same altitude or they would not find a target! Each CBU-97 had 10 BLU/8B's , each of these has 4 "Skeets"with the FZU-39B proximity sensor! ;) [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
ralfidude Posted December 23, 2011 Posted December 23, 2011 They do drift... the CBUs definitely do not disperse right over the marked area where i set my TGP at... close but not exactly there. I usually manually correct this by anticipating what the CBU will do due to wind and set the TGP either closer or further from the target, then the skeets will do max damage!! [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Geggon Posted December 24, 2011 Posted December 24, 2011 Hi Ralfidude is right, you always have to aim a little behind the target or the bomb wont disperse above the target. When using the weapon from very high altitudes you wont have that much of a problem but at low altitudes you might not even hit the target at all when aiming directly at the target!! Can someone clarify if this is a bug ? Thx a lot
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