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Posted

So i was watching the following video and had a though for a neat addition to the DCS series:

 

 

I like the idea of SAR in any online environment as it adds a new dynamic addition to any scenario.

 

Basically - i see it like this.

 

  • The ME allows for a new tasking to be assigned to AI unit. This tasking is "SAR" Search and Rescue. Appropriate TACAN beacon would be applied.
  • The Mission designer creates a zone with a trigger that if a player ejects while in zone, the AI SAR unit is triggered. Perhaps they add a complementary Message trigger to announce the pending effort.
  • In game, if a client is shot down in the zone, then the AI tasking begins and the SAR unit proceeds to the crash site for "pickup" broadcasting the TACAN for escort.

I like the idea because it would give A10 or blackshark pilots a new, unpredictable tasking which could be tied to the stats viewable on teh " ' " key... maybe a simple BLUE/RED sucessful SARs... I don't know if it's possible but if the game could track teh L/L where a craft crashed and then send the AI to that spot it could open the door for some neat "Automatic" escort missions.

 

Imagine flying your A10 and receiving a message that a SAR mission was being launched requirind escort and CAS on TCN 9X... You have to seek out the SAR unit and follow to crash site and prevent any loss to the SAR unit.

 

 

Note I am NOT suggesting that the Client would actually have to remain on the ground waiting for pickup.

 

Thoughts?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

Look at my idea ! http://forums.eagle.ru/showthread.php?t=84001

Your idea is good, its a little part of my big idea in fact !

CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs.

Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift.

Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A

Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.

Posted
Amazing idea dooom, but we need ED for this.

 

Incorrect, this can be added via a mod.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Note I am NOT suggesting that the Client would actually have to remain on the ground waiting for pickup.

 

My suggestion for this was only one option. If it were possible and necessary to escape and evade enemy forces trying to find you, and if it were possible to prevent spawning a new aircraft, then remaining on the ground and trying to get to a safe spot for rescue would be a fun and viable mode under the OPTIONAL "hardcore" mission or server setting. Knowing the Lua code required, we're very close to being able to implement this, but a few key things are still missing, not functional, or broken. I know of work-arounds to all the issues except one. So we're oh-so-very close to being able to mod in post-ejection gameplay :)

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

would it require scripting speed?

 

The way i envision it as an added AI tasking forwarding an AI to a crash site, it would not require any deep lua knowledge on behalf of the ME designer or for the client to remain on the ground... now of course it would be sweet if the SAR UH1 or Sea king could open its doors and allow a client to "walk on" should they have made the decision to sit and wait...

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
would it require scripting speed?

 

The way i envision it as an added AI tasking forwarding an AI to a crash site, it would not require any deep lua knowledge on behalf of the ME designer or for the client to remain on the ground... now of course it would be sweet if the SAR UH1 or Sea king could open its doors and allow a client to "walk on" should they have made the decision to sit and wait...

 

Most likely, all options would require some kind of simple, single line script call, as well as a mod installation. The script call would be a function call, where you specify the name of the unit (or perhaps group) that you want to be on call for SAR, and probably a few other options as well, so it requires no "deep lua knowledge". This is the way that I have Slmod work- it hides all the complex Lua away behind a simple API, and you simply initiate function calls via mission editor triggers when you want something to happen.

 

Perhaps one day it will be possible that basic SAR functionality could added using just the built-in scripting engine, but I can quickly think of several severe drawbacks to using such an approach. The mod approach has access to far more data and functions, so it is better and can do much, much more.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

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