Ich666 Posted January 25, 2013 Posted January 25, 2013 Also: to engage the GBU-12 profile with auto-lasing, the weapon must be selected from the HUD profile rotation, and NOT by selecting the weapon from the DSMS. Took me a while to figure that one out. Me too, when I first faced the "my weapon settings are gone" problem ;) Its annoying at first, but it seems like they made it as a possibility for the pilots to quickly set up the weapons with default parameters for a quick run-in, and now im ressorting to that pretty often in conjunction with Mastermode selector button.
Stealth_Eagle Posted January 25, 2013 Posted January 25, 2013 Perhaps your lasar arm isn't on. That happened to me when I was doing the campaign mission when you drop the bridge using the 2,000 LGBs. Just an idea.
Pyroflash Posted January 25, 2013 Posted January 25, 2013 Be cautious when using long laser times. The weapon technology is a PAVEWAY II. i.e precision avionics vectoring equipment. If you lase your tgt too early you risk having the weapon drop short of the tgt because it will loose its energy by constantly moving itself in freefall to the laser energy. I dont know if this is very accurate within the sim itself but a golden rule to live by. PAVEWAY III allows for constant lasing once the weapon is away however it is so expensive its only outfitted on MK-84 or 2000lb bombs which the A-10 does not carry in this sim. Food for thought. The A-10C modeled in this sim DOES carry the Mk-84.:huh: If you aim for the sky, you will never hit the ground.
Ghanja Posted January 25, 2013 Posted January 25, 2013 I think he was talking about the use of the Paveway III package (GBU-24) - that one is indeed not used in the sim. The sim only uses Paveway II which are GBU-10 (based on MK-84) and GBU-12 (based on MK-82). [sIGPIC][/sIGPIC] .:: My System ::. .:: My Paintings ::.
JB3DG Posted January 25, 2013 Posted January 25, 2013 There is a GBU-24 variant (not in DCS) that does use the Mk-84 though if i recall correctly.
Speed Posted January 25, 2013 Posted January 25, 2013 (edited) Be cautious when using long laser times. The weapon technology is a PAVEWAY II. i.e precision avionics vectoring equipment. If you lase your tgt too early you risk having the weapon drop short of the tgt because it will loose its energy by constantly moving itself in freefall to the laser energy. I dont know if this is very accurate within the sim itself but a golden rule to live by. This is not correct for hte A-10C. The bombs, when dropped from a high altitude, fall almost straight down. If your target is moving, by using too short of a lasing time, you risk the target (and hence, the laser spot) driving completely outside the bomb's FOV before the laser even turns on. By having a long lasing time, you risk nothing: Your bomb will always hit, whether your target is moving or stationary. Take-away point: ALWAYS use a long laser time, unless you are dropping from a really, really, unrealistically low altitude. See this: In the case of the above drawing, "Manually lased" means that the target was lased from the moment hte bomb dropped, with the laser activated manually. "Auto lased" means that the default auto-lasing time was used (8 seconds or 12 seconds or whatever the too-short time is). Probably, it's generally true that a manually-lased bomb will have a longer guided flight path than an auto-lased one. The drawing should probably be adjusted to say "long lase time" vs. "short lase time" though. Edited January 25, 2013 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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