S77th-ReOrdain Posted February 8, 2012 Posted February 8, 2012 (edited) Out of curiosity, I started fooling around with the ME and the use of cockpit arguments. I miss the the ability to tune stations or tower frequencies that we had back in early Black Shark days, so I've always thought about a way to add music for the long flights. Since I'm not proficient enough with lua to come up with something that can be incorporated via script, I came up with a little template using cockpit arguments and triggers. The result: You can use arguments (or, this template) to add your own sounds, music, radio stations, or whatever. How it works: Utilizes unused cockpit switches as an FM radio. It will only play music if you tune the intercom dial to "FM", and you push and briefly hold the "Call Button". Six different radio stations can be tuned using the "KY-58 Secure Voice Panel dial 1-6" (currently not functional). The KY-58 Panel is located below the VHF FM panel and next to the Intercom Panel. Pros: Shows how cockpit arguments can easily be utilized. All other audio sounds can still be heard. Allows you to kick back during long flights to your favorite tunes. Gives you something else in the cockpit to push while you look around asking yourself if everything is in order. Cons: Limited use. Requires that you add your own sounds. Only 6 stations in this example. Once the music starts, you can't stop it. http://www.filefactory.com/file/c255920/n/A-10C_Radio_Template.miz Edited February 8, 2012 by S77th-ReOrdain download link added - file too large?
Speed Posted February 8, 2012 Posted February 8, 2012 Three more cons that you missed: -In multiplayer, sounds playing dictated by what the host's switch settings are. -no radio effects added (LOS or range to "transmitter" makes no difference in sound) -Sounds must be included in the mission file. The best compressed audio I ever heard that still sounded decent and can be played in DCS weighs in at something like 1MB for 7minutes. Please don't think that I'm saying what you thought of is not useful, I'm just saying that there are several additional limits that make it narrowly useful. But what you have thought of is another tool in the ME toolbox, so to speak, so that's always a good thing. In the end, ED needs to eventually give us IVC, sound over radio frequency, and text over radio frequency triggers. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
S77th-ReOrdain Posted February 8, 2012 Author Posted February 8, 2012 (edited) Speed, you are absolutely correct. The uses are extremely limited and there is no harm in pointing them out. The templates primary intention was to give some insight into the use of cockpit arguments. Mission accomplished, however, once I figured out how to use it, there's little other than training or minor triggers that it can be used for at the moment, because you can't make triggers simulate keystrokes (yet). Secondary objective was just as you surmised "another tool in the ME toolbox". Nothing spectacular. Basically intended for single-player. But, if it serves to also cause a lua guru to take pity on such feebleness, and keep generously feeding us scripts (Thanks) that do other magnificent things, then I'll take that too as an additional accomplishment.:thumbup: Edited February 8, 2012 by S77th-ReOrdain
S77th-ReOrdain Posted February 8, 2012 Author Posted February 8, 2012 Now if someone could figure out a way to, oh, say, push an unsused cockpit button such as "MID" on the UFC and it actually did something like, say, oh, I don't know, opened the chat dialogue and actually typed out -stl or, "show task list", now that would be awesome. It would surely minimize a lot of typing.
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