trigen Posted February 9, 2012 Posted February 9, 2012 Adding this one here incase anyone has a sollution Guessing it has to do with the aspect Its not corrected for my current res. _ = function(p) return p; end; name = _('5 Screens'); Description = 'Configuration with 3 identical monitors each with its own camera'; Viewports = { LeftLeft = { x = 0; y = 0; width = 900; height = 1920; viewDx = -2; viewDy = 0; aspect = 0.5625; }, Left = { x = 900; y = 0; width = 1080; height = 1920; viewDx = -1; viewDy = 0; aspect = 0.5625; }, Center = { x = 1997; y = 0; width = 1080; height = 1920; viewDx = 0; viewDy = 0; aspect = 0.5625; }, Right = { x = 3094; y = 0; width = 1080; height = 1920; viewDx = 1; viewDy = 0; aspect = 0.5625; }, RightRight = { x = 4191; y = 0; width = 1200; height = 1920; viewDx = 2; viewDy = 0; aspect = 0.5625; } } 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
DayGlow Posted February 10, 2012 Posted February 10, 2012 I'm guessing you have it setup as x5 individual cameras which will cause the distortion. I know with the x3 camera setup it designed for the side screens to be 90deg to the front one ie |_|. Also since the engine is rendering 5 viewports the performance would be horrible. You should setup a single camera profile for your total combined resolution ( I ruse x3 landscape so 5760x1080). "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
trigen Posted February 11, 2012 Author Posted February 11, 2012 Thanks for the Answer Dayglow, but i'm afraid i know all this from before, ofc in my post i come off as quite clueless so my fault. as you can see in the config file too i'm running a 5x monitors in portrait (in combined res), i can also run 6x2 but bezel nightmare and 3x1 is to narrow. Anyways tho anything above 3 screens dont affect performance all that much (mostly they have sky view) . But on closer inspection this issue seems related to the aspect being reversed. that is the horizontal res is less than the vertical. You can see this by putting on 3 screen on a 1920x1080 (or any monitor really) and you will get the same effect. Its a real shame as i'd love to use a 3 screen setup on my 42" 3d TV, its slightly distorted due to the way you need to angle your monitors to get a proper view but slightly zoomed in its only marginal and the fact that you loose the fisheye makes its highly usable (especially for formation flying) Is also only in the sky so perhaps its a shader or texture issue. I hope Eagle dynamics can provide a fix for this as it has these issue in all its current titles. In black shark and A10 you get a blue line instead of the constant artifacts however so its not as intrusive. Hope you can add a fix for this in FC3 or preferable a quick fix sooner. And to add iz3d and BS2 latest DCS does not work, hoping you can sort that, IZ3d development has grinded to a halt d3d9.dll error on start. 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
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