Depth Posted February 18, 2012 Posted February 18, 2012 Kind of inconsistent hit rate in the sim. A week ago I did a mission dropped some CBU105 onto stationary tanks. Nothing. Between me and my wingman we dropped a total of 6 CBU-105 (read: 60 BLU-108 x 4 skeets = 240 submunitions) with zero results. Just replayed that same mission and got a 100% kill rate on everything within a very large radius of the drop. It's amazing to see that thing at work but can anyone tell me what might have happened at the previous try? Same altitude, same weather, same tanks. [sIGPIC][/sIGPIC]
GGTharos Posted February 18, 2012 Posted February 18, 2012 Without a track, nope. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
WildBillKelsoe Posted February 19, 2012 Posted February 19, 2012 Hi, guys at first I'm sorry for my english. I'm not native speaker. I tried recently bomb runs with CBU-97 and I found out that it "recognizes" targets. Simply when I'm attacking heavily armored convoy (6x T-80). CBU-97 bomblets attacks only one max two tanks in convoy. But when I'm attacking light armored convoy (6x BVP) CBU-97 bomblets attacking all BVP and destroys them. Drop was done pricesly in both cases at same conditions. I didn't know CBU-97 can rocognize targets. Part of the reason that the CBU costs 200,000 USD, is that the pucks released have infrared and terrain-calibration sensors. Those sensors pick up elevations from the established baseline ground altitude, and if the elevation is emitting thermal signature, it becomes a select target. Now if the puck is directly overhead that target, it will impact in the top portion of the target, thereby achieving a top-attack (FGM-148 Javelin mode). If not, the puck will either self-destruct by hitting ground or disabling fuse in mid-air, and that is why it is called 'sensor-fused weapon'... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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