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Posted

Hello friends,

So I'm trying to make my first mission in Ka-50 (and in the whole sim since I bought it, and you're probably now like, d'oh dude???!!!! I KNOW!!! )

 

So I place the required units, and for the mission start, I place a trigger inside the airbase I spawn in, with All of Group in Zone.

 

Now I want the file to play on the radio, and the message to all to appear after actually tuning the radio to the mission frequency (127.500) but after 8 minutes or some time (not immediately upon un pausing the game).

 

I just don't know if its a bug with the ME, or is it some error..

 

I also, saved the mission last after all the work and triggers have been set, but I did not press Prepare mission in fear of having the occasional hardpoint/station weapon bug. Am I kosher? Please help.

 

Grazie Mille Me Amiche!!!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Here is the mission trigger page expanded for that specific trigger. The zone itself is clear hopefully.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted (edited)

1) Single or multiplayer (unable to access the ME right now)?

2) Why are you using mission start if you want the trigger to go off 8 minutes later? Mission start works ONLY at t = 0.

3) It's unwise to use Mission Start with conditions that are much more than flags or randoms. AI units will *probably* work fine with Mission Start, but I'm not 100% sure. A much better, more reliable construciton is:

ONCE ->Time More (1), <the rest of your conditions> -> <trigger actions>

 

Now, there are things Mission Start will work fine with outside of flags and random conditions, such as, most likely, AI units, but... just be careful. Don't ever assume that Mission Start will work correctly until you test it out.

 

4) Another thing that you shouldn't assume will work correctly until you try it out are all of the "Part of Group"/"All of Group"/"Part of Coalition"/etc - type conditions. These can malfunction when multiplayer clients are present- as in, these trigger conditions might not detect the multiplayer clients at all. I THINK players/hosts are fine, but... not 100% sure.

 

REMEMBER THIS:

One trigger condition that NEVER malfunctions is UNIT IN ZONE. You could also try replace the ALL OF GROUP IN ZONE with UNIT IN ZONE. Really, there is no logical reason to use "All of Group in Zone" on players/clients anyway.

Edited by Speed

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Posted

So I place the required units, and for the mission start, I place a trigger inside the airbase I spawn in, with All of Group in Zone.

 

Unless you are having players start at multiple locations, having it detect all players or any players in a zone is unnecessary since you are all there. You can leave the middle colum blank for triggers on mission start since there are no conditions that need to be met.

 

Now I want the file to play on the radio, and the message to all to appear after actually tuning the radio to the mission frequency (127.500) but after 8 minutes or some time (not immediately upon un pausing the game).

 

For this, I would probably use a flag type system. Create a trigger to check the radio dials are in the correct position and flag on 1. If you wanted to have the mission play exactly at 8 minutes into the game, you could set flag on 2 during mission start. Then create a trigger condition to see if flag 1 is true, flag 2 is true, time since flag 2 is 480 seconds. Once all 3 of the conditions have been met, then it will play the message to all. So, if the 8 minutes have passed but they have not set the dials yet, it wont play until they do.

 

Time since flag 1 with 480 seconds will play the message 8 minutes after the dials have been set to the proper frequency.

 

I also, saved the mission last after all the work and triggers have been set, but I did not press Prepare mission in fear of having the occasional hardpoint/station weapon bug. Am I kosher? Please help.

 

The prepare mission to my understanding is used to set cockpit parameters to certain positions and be able to save them. I personally have not been able to get this to work properly. You could hit the fly button with out any errors or issues to test your mission. :)

 

Hope this helps!

  • Like 1

DCS: A10C Warthog JTAC coordinate entry training mission http://www.digitalcombatsimulator.com/en/files/99424/

 

DCS: Blackshark 2 interactive training missions http://forums.eagle.ru/showthread.php?t=84612

Posted (edited)

Thank you for your replies. I will explain my mission and you tell me what needs to be done.

 

The mission is a multiplayer co-op. 1 A-10, taking off from unsupported (but friendly side) airfield A. 2 Ka-50's taking off from airfield b (still in friendly territory) which has support vehicles.

 

Now, the mission is about elimination of a certain unit (make it group ALPHA)

 

the sharks will fly, and enroute will get instructions to hold short pending the A-10 (which is empty from game start) gets to airfield B then is directed by a message to land at B, rearm and refuel quickly, then takeoff again from B to support the 2 ka-50's.

 

Now, I changed the trigger from sound to All under condition unit inside zone A1 (which is a random zone that they fly over enroute to target area), to message to country. Both the Ka-50's belong to russia, and A-10 belongs to USA. they are in the red team. the blue team is insurgents.

 

My beef with mission start, is that I don't know how it works.

 

I set the condition for the unit to be inside the trigger specified. the unit should get the message as soon as the game is unpaused. I don't know over the radio, or immediately on screen as the camera zooms out, but I wish to know what needs to be set in order for the message to pop up.

 

Also, I'm using the Other/ROE/Weapon free targeting on hostile units so they shoot when I'm in their range. do I need to set any triggers for these units? I thought they would (and they do) fire automatically.

 

I want only the Ka-50's to get the mission start messages.

 

When the A-10 is airborne, he will get his own messages as he passes the trigger zones along the route.

Edited by WildBillKelsoe

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Mission Start operates at the start of the mission. It ONLY operates at the start of the mission. It can't start at 1 second after the mission starts, it can't start at 200 seconds after the mission starts. A mission start trigger goes off not at time equals zero, it goes off the very first moment the mission starts to run on the host's computer. If the conditions of the trigger are true, then the Mission Start trigger will go off. If not, nothing happens.

 

Since multiplayer players are not in the pit at mission start, then they will not see your message if it is sent at mission start. The message is sent at mission start- when the clients are all still loading, and before the host's computer even begins to generate the picture of the aircraft selection screen for him.

 

Get it? Don't use Mission Start for messages. :)

 

For the message to the Ka-50s, you could try several things. For something stupid-simple, just use Once->Time More(10)->Message to Country(russia, "blah blah blah")

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

 

Also, I'm using the Other/ROE/Weapon free targeting on hostile units so they shoot when I'm in their range. do I need to set any triggers for these units? I thought they would (and they do) fire automatically.

 

 

Are they waypoint actions or triggered actions? If they are waypoint actions, they occur on waypoints. If they are triggered actions, they occur when you tell them to occur with triggers.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
Are they waypoint actions or triggered actions? If they are waypoint actions, they occur on waypoints. If they are triggered actions, they occur when you tell them to occur with triggers.

Thank you for the Mission start explanation. Now I got to get my friends up to start the testing.

 

The triggers are waypoint triggers. More of unit inside zone->unit X-> and unit X alive-> true---> then trigger would be to show message to country for 25 secs. I thank you for explaining this. Is there a guide for mission editor? scripting? etc...

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Is there a guide for mission editor? scripting? etc...

No guide for scripting is available, however, the mission editor is well documented:

 

C:\Program Files\Eagle Dynamics\DCS Black Shark 2\Doc\DCS BS2 GUI Manual EN.pdf, pages 50 to 194.

 

Print it off, read it before you go to sleep, put it beside the toilet, whatever it takes- just read it.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
No guide for scripting is available, however, the mission editor is well documented:

 

C:\Program Files\Eagle Dynamics\DCS Black Shark 2\Doc\DCS BS2 GUI Manual EN.pdf, pages 50 to 194.

 

Print it off, read it before you go to sleep, put it beside the toilet, whatever it takes- just read it.

 

will do. thanks again.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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