Mauser55 Posted March 10, 2012 Posted March 10, 2012 (edited) Hi guys. I have problem with infantry. I think that when infantry detect tough enemy it stop moving. I tried solved this issues by using alarm state green but it that case infatry will move but not fire. I simply need moving infantry under any condition but firing (weapons free). The second problem is about flight of 2 helis. When they engaging enemy only one of them attacking the second one just hover around. Edited March 10, 2012 by Mauser55
Druid_ Posted March 10, 2012 Posted March 10, 2012 Infantry won't fire on the move unfortunately. As far as I know there is no way to make them do so either. Having said this, there will be circumstances when you wouldn't want the infantry to open fire (e.g. against a BMP or T80) and therefore the only option is to use triggers and triggered actions to enforce some reality. As for Heli's, I don't like the behaviour exerted by Heli's. For example if you have 3 or more then they fly along slower than commanded and don't do well in anything other than midly undulating terrain. As for their attacking logic ... well you've already hit on 1 aspect of it. For Heli's I mainly copy and paste wingmen so that each group only contains 1 Heli. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Mauser55 Posted March 10, 2012 Author Posted March 10, 2012 Infantry won't fire on the move unfortunately. As far as I know there is no way to make them do so either. Having said this, there will be circumstances when you wouldn't want the infantry to open fire (e.g. against a BMP or T80) and therefore the only option is to use triggers and triggered actions to enforce some reality. As for Heli's, I don't like the behaviour exerted by Heli's. For example if you have 3 or more then they fly along slower than commanded and don't do well in anything other than midly undulating terrain. As for their attacking logic ... well you've already hit on 1 aspect of it. For Heli's I mainly copy and paste wingmen so that each group only contains 1 Heli. THX
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