pbpullman Posted March 21, 2012 Posted March 21, 2012 I'm new to designing my own missions but I think I've got the basics. The one problem I'm having is if I want a SAM system such as the Buk SA-11 or the Kub SA-6, which both employ a separate mobile search radar. I have them placed about 400-500 yards apart. The launcher never erects itself or fires. Do I have to do something special with trigger zones and trigger scripts? Whereas if I use an OSA SA-8, I don't even have to create any scripts or zones. I just set ROE to "Weapons Free", and it'll fire. I just can't get paired radars/launchers to work.
EtherealN Posted March 21, 2012 Posted March 21, 2012 Do you have them in the same unit group? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Buzpilot Posted March 21, 2012 Posted March 21, 2012 (edited) Try advanced waypoint' ALARM STATE=RED state Deploy ' A little strange, but Search radars don't deploy until enemy enters search area. Edit; Auto Deploy works too, was getting confused by the slow deploy. Probably what EtherealN hinted.SAM SA-11 test.miz Edited March 21, 2012 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup:
pbpullman Posted March 21, 2012 Author Posted March 21, 2012 Buzz Pilot, could you please re-upload your mission file? Might have been corrupted, DCS hangs when I try to open it. Not finding the alert or deploy actions....will keep looking.
Buzpilot Posted March 21, 2012 Posted March 21, 2012 (edited) You have 1.1.1.1 version? Slightly edited to make SA-11 missiles launch too.SAM SA-11 test.mizSAM SA-11 test.rar Edited March 21, 2012 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup:
nomdeplume Posted March 21, 2012 Posted March 21, 2012 Did you check what EtherealN said? This is the most common problem people have. You need to make sure your radar and launcher are part of the same group. If they're in separate groups, the radar will be unable to instruct the launchers to engage hostiles. When you have a ground unit selected, you'll see in the properties panel on the right side of the screen "unit <x> of <y>". Click the -> arrow next to the "of <y>" number and it'll add another unit to the group. The unit types can be set independently. Also note that some SAM systems have separate search and tracking radars (SR and TR, respectively), and you'll need a functioning tracking radar within the group for it to be able to launch. Other systems have combined search and tracking radars (usually denoted as STR).
pbpullman Posted March 21, 2012 Author Posted March 21, 2012 Thanks guys! I got it to work, it was indeed an error in the grouping fields. I know this is mentioned in the GUI manual, but I must have read it wrong. Tested it with an SA-11 group and it blew me clean out of the sky.
Tailgate Posted March 21, 2012 Posted March 21, 2012 (edited) Just a question about the Buk and Kub installations. When I flew FC2, the launchers had independent optical guidance systems, so even though the search radar is knocked out, they would still be able to launch, albeit from a shorter range. It appears from some SEAD missions that I've been designing in A-10, once the SR is killed, none of the launchers will engage. I can go guns only and take them out. Is this even modeled in A-10? eta: They are all in the same group and were launching prior to SR being killed, and also confirmed that missiles were still on the rails during my gun attack. I'll try to upload my miz file. Thanks Edited March 21, 2012 by Tailgate
Speed Posted March 21, 2012 Posted March 21, 2012 Just a question about the Buk and Kub installations. When I flew FC2, the launchers had independent optical guidance systems, so even though the search radar is knocked out, they would still be able to launch, albeit from a shorter range. It appears from some SEAD missions that I've been designing in A-10, once the SR is killed, none of the launchers will engage. I can go guns only and take them out. Is this even modeled in A-10? eta: They are all in the same group and were launching prior to SR being killed, and also confirmed that missiles were still on the rails during my gun attack. I'll try to upload my miz file. Thanks There was an extended discussion about this last year in the AI forums. Viper and I participated, as well as a few other folks. In the end, Viper's assertion was something like that it would be just too difficult for an operator to direct his tracking radar at a target without the search radar to guide him. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Tailgate Posted March 22, 2012 Posted March 22, 2012 I found the thread you are referring to. Seems like a waste to have 6 launchers go dead because the SR is hit. I'll play around with setting up multiple small groups with different activation ranges and skill level to mimic the effect I'm looking for.
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