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Posted

I need help setting up custom SnapViews, I’m trying to set a zoomed HUD SnapView on KP5, this is what I’ve tried so far with no luck.

 

I've searched and read everything I've found in this forum and from Google ..

 

I left SnapViewsDefault.lua alone and edited SnapViews.lua, I edited the UseDefaultSnapViews in View.lua and set UseDefaultSnapViews = false

 

I then added the below to SnapViews.lua

 

Snap[11][6] = {}

Snap[11][6]["viewAngle"] = 28

Snap[11][6]["x_trans"] = 0.36

Snap[11][6]["hAngle"] = 0

Snap[11][6]["y_trans"] = -0.041336805555555564

Snap[11][6]["rollAngle"] = 0

Snap[11][6]["vAngle"] = -8.5

Snap[11][6]["z_trans"] = 0

 

Then when in the sim I used RCTRL+NUM0 to use snapviews but when I pressed 5 the HUD is the same

 

 

I’ve also tried it this way:

 

Adjust some Cockpit FOV

Hit LWIN KP# snap view numpad key

Hit RALT KP0 to redefine this snap view

...done

 

And this way:

 

1. If you haven't already done so, set UseDefaultSnapViews=false in your View.lua file.

2. Toggle snap views: RCTL KP0

3. Press the snap view you want to change: KP5

4. Untoggle snap views: RCTL KP0

5. Move/pan/zoom your view to where you want it; for me, simply using zoom in (*) and slightly panning the view up a bit got me a nice zoomed in HUD view.

6. Save cockpit angles: RALT KP0

Press the snap

 

All with no luck, KP5 SnapView stays as default, I’m using Windows 7 Pro, and Notepad++ to edit the files

Windows 7 Pro 64bit



16GB Corsair Vengeance DDR3 memory OC @ 1648MHz

i7 2600K @ 3.40GHz OC @ 4.4xxMHz

Nvidia GTX 590 3GB

Asus P8Z68 Deluxe Motherboard

Crucial 128GB SSHD

Posted

I can't see anything wrong with what you've done, aside from your needing to set DisableSnapviewSaving to false in your view.lua if you want your 2nd or 3rd methods above to work.

 

How are you testing this in-game? I have found that some of the official missions, as well as a number of user-made missions, prevent client-side snapview customization from working. If you haven't already, create your own mission and test your snapviews that way.

Posted
If you haven't already, create your own mission and test your snapviews that way.

 

For many things it is best to test with just a basic mission with default settings, one you created. It avoids much potential confusion.;)

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Posted

Thanks for the input, I'm testing in a mission I made, just following a tanker for refuelling practice, and DisableSnapviewSaving is set to false.

Windows 7 Pro 64bit



16GB Corsair Vengeance DDR3 memory OC @ 1648MHz

i7 2600K @ 3.40GHz OC @ 4.4xxMHz

Nvidia GTX 590 3GB

Asus P8Z68 Deluxe Motherboard

Crucial 128GB SSHD

Posted

Important thing is to give the standard user 'modify' permission to the View folder. The game tries to write the SnapViews file in the protected installation folder. You need to change permissions or, alternatively, run the game with admin credentials all the time.

 

Faster way to modify views, without toggling:

 

1. momentarily select the snapview slot you want to modify (e.g. LWIN + KP5)

2. pan/zoom until satisfied

3. RALT + KP0 to save

MSI GTX 770 2GB -> 1920x1200, MSI H97M, Xeon 1231v3, 16GB

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