Jump to content

Recommended Posts

Posted

Just spent minute testing something and I used the P-51 dogfight mission. I wasn't even watching out so he easily nailed me and punctured both wing tanks (I assume that was fuel leaking). Just as I was about to bail out my adversary decided to commit suicide and dove into the ground!

 

AI having issues?

 

The leaking fuel looked pretty good though.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

  • 1 month later...
Posted

I was playing with a 4v4 (P51) mission, all AI for the mo, and watching behaviour - they merge and break off into individual 1v1 fights after a short furball - slowly a winner of each fight prevails (apart from the odd collision), BUT then as they start to seem to want to head back towards each other to form up again, they (so far anyway) turn and and seem to try to return to the sight of the end of their particular fight.

 

Guessing wildly here, but it's as if the killed AI unit after a short time becomes the target of primary interest again - (guessing wilder still) and perhaps passes through the maps surface? As the AI in question seems to be trying to intercept a target below the map's surface?? No firing, just thats how it could be (mis?) interpretted.

 

All AI have a route and base to return to, and these tests are partially over the sea so it's not steep terrain getting in the way all the time.

 

I will test more - these are observations after only 3 or 4 test runs (it takes 25+ min to merge).

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...