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Posted

i have a lot of pics of the bugs that i have seen but do not know how to post the pics maybe thare is a e-mail add that i can send it to if you gyes would like to see them. it would make game play much better. :)

sixersig4iv.jpg

do not run fly!

Posted

screenshot0519vl.jpg

 

as you can see all the glass is white kind of hard to hide

 

my.php?image=screenshot0507vl.jpg

 

as you can see the brige is gone but he is still going

 

my.php?image=screenshot0491ua.jpg

 

HE IS SHOOTING UP THE BACE HE IS DEFENDING.

 

thanks. just my 2 cent

sixersig4iv.jpg

do not run fly!

Posted

Picture 1 - Dont know about the 1st one.

Picture 2 - Lockon has always done this. AI ground units will stop at dead bridges, but if a unit is part way across when the bridge is destroyed, it stops in mid-air. If you have civilian traffic switched on, it is even worse - they will just levitate all the way across dead bridges and continue on their way.

Picture 3 - All AI ground units will ignore any buildings between themselves and enemy AI they are shooting at with direct fire. Only hills will stop them attempting to open fire.

Sometimes, this can actually be a good thing. If you have two ground units they will shoot at each other but hit buildings in between instead, generating a realistic looking fire fight in a town. They keep shooting as they havent killed each other, instead it looks like they are engaging infantry in the buildings.

[sIGPIC][/sIGPIC]

Sorry Death, you lose! It was Professor Plum....

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