Jump to content

[Proland] Hey ! ED Devs ! Have you seen it ?


Recommended Posts

Posted

Here's the text of the announcement:



INRIA is pleased to announce that Proland has been released in Open Source:

 

http://proland.inrialpes.fr

 

Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled Windows demo at http://proland.inria...r/download.html.

 



Posted

Lib, unfortunately I'm not sure what it is you want ED to see.

 

Looks like a nice library, and if someone starts a new project relying on OpenGL it might be nice, depending on how it integrates with the rest of the design.

 

Unfortunately it is not something ED can use, even if it wanted to.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted
Lib, unfortunately I'm not sure what it is you want ED to see.

 

Looks like a nice library, and if someone starts a new project relying on OpenGL it might be nice, depending on how it integrates with the rest of the design.

 

Unfortunately it is not something ED can use, even if it wanted to.

Well, ED could at least see that undergrowth (the ground forest grows on) is very dark due to shadows casted by trees :sly:

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...