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Posted (edited)

Edit : It was the other day, probably a lucky day :) It is working as intended

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I've done some tests the other day and i came to conclusion that ED tries to introduce new mathematical rules.

 

(Id Est : )

Random 100 == 100

Random 50 == 100

Random 25 = 50

Random 0 = 0

 

So if you're making multi-decision, be aware of that.

This bug is maybe known, but... sorry 'bout that.

 

Simple and fast test mission :

 

A fast tank on a runway. multi trigger zone, each zone has a chance to pop funky smoke when the tank enter it.

Make 10 or 20 zones and just count the colors when the tank stops :)

 

For 10 triggers :

Random 50 popped 10 smokes. always.

Random 25 popped 4 then 7 then 5 smokes.

Random 10 popped 1-3 smokes

Guess what random 0 have done. not so hard to find.

Edited by Erforce
irrelevant

TASK / ROLES acronyms guide

Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)

DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)

BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

Posted

The question is, how can you be statistically certain that is the case?

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Posted

Simples statistics is not a hard thing to do. Anyway...

 

i've made 2 missions with 2 jeeps lines. one with always 75% chance popping (Green - Orange - White), the other line with 50% and 25% (Blue - Red - Blue)

 

3 zones with 10 triggers each. 30 zones total.

 

MY results are :

random 75 : about 7-9/10

random 50 : about 4-10/10

random 25 : about 1-4/10

 

Ok the random 50 is a lucky number in DCS, but it seems to work.

I've changed my initial mission so i can't provide the original mission which served for my first tests.

 

PS : on the random 75-25 mission, there are 2 carrier groups with 4 aircrafts trying to land on it. happy watching, traffic jam in sight.

DCS_W_Random75-50.miz

DCS_W_Random75-25+carrier.miz

TASK / ROLES acronyms guide

Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)

DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)

BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

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