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Posted

The first mission at the very start of a campaign seems to always start with one that has a previous mission score of 100. Did anybody else find this out, or is this already common knowledge? Or am I just insane (very plausible)...?

 

At first I was thinking that the campaign engine would select a mission that has a previous score of 50, or one within a range that includes 50. That turned out to be wrong, but I kept getting the same mission as my starting mission each time -- this is because I only had 3 missions in my mini-test-campaign, with no overlap on the score range.

 

OK, so then it must be Zero, I thought. So I set my campaign that way, with just one mission that would be called if the so-called 'previous score' is zero. Still kept getting the same result, another mission, every time.

 

Then I tested the theory that it assumes the previous score to be 100 on the first mission. And that seems to be it. Each time I restart the campaign I get that same mission.

 

So this is good, that means I can now plan on having a dedicated starting mission, or a series of them, by simply designating the desired first mission(s) in the range of 100 to 100.

 

Then I can ensure that this mission -- or these missions -- never replay again, or at least I think I can. I should be able to accomplish that by using a mission objective or a trigger/flag of some sort, in all subsequent missions, in the campaign rounds above/below the initial round, that fires when the mission score = 100, and causing some other event to happen that adds another 1 or 2 points to the score. Still testing this but the idea is to get it so that it is literally impossible to ever have a score of exactly 100, but I think it's achievable. This way, we can have an initial mission that never gets replayed.

 

And if you can manage that, then you have the ability to use at least one first mission to create an intro scenario -- maybe the final run-up to hostilities, whatever your mission/campaign creative imagination allows.

 

I'm kinda fired up about this -- probably it is not a new idea, but so far I hadn't been able to figure it out.

 

:joystick:

 

Ripcord

[sIGPIC]sigpic65507_1.gif[/sIGPIC]

Posted

What airframe?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)
I should be able to accomplish that by using a mission objective or a trigger/flag of some sort, in all subsequent missions, in the campaign rounds above/below the initial round, that fires when the mission score = 100, and causing some other event to happen that adds another 1 or 2 points to the score. Still testing this but the idea is to get it so that it is literally impossible to ever have a score of exactly 100, but I think it's achievable.

 

Hmmm - this is proving to be harder than I thought.

 

In order to add points on to a mission score, you have to use a Mission Objective. There isn't a trigger action that will adjust the score on it's own.

 

Mission objectives don't seem to trigger by mission score or by a flag getting set -- they will add points for units getting killed, etc.

 

Haven't quite got it sorted - yet.

 

 

EDIT: Hey wait, maybe these Mission Goal adjustments simply will not work for a score of 100 or greater. It did seem to work OK for scores up to 100, but I'd need to test that further to be sure.

 

I may have to RTFM briefly....

 

 

Edit #2: OK I read the freaking manual. Not that there was much to read. See page 91 under the Mission Goals section:

 

"TYPE drop down field. Using this drop down, you can set the condition by which the Goal is accomplished."

Back to testing my hypotheses....

Edited by Ripcord
Had a lucid thought

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Posted (edited)

I've tried this every which way now and the trigger for "mission score" just does not seem to be very reliable.

 

I wonder if you simply cannot achieve a score of exactly 100 -- in that case, there is nothing to worry about here. Would be good to see some ED folks confirm or invalid this.

 

EDIT: Mission Score that is tracked by the trigger is evidently the total of points achieved by hitting MISSION GOALS. It is not the player debrief score. Nor is it a combination or sum of the two.

 

The next Campaign mission, however, does seem to be taken ONLY from the "mission score" point total and NOT just the player score in the debrief.

 

UNLESS there are no MISSION GOALS, then it seems to use the player score from the debrief.

 

Would be more than happy for somebody else to test this, in order to prove it or disprove it. So far my hypothesis is holding up.

Edited by Ripcord

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