STP Dragon Posted July 12, 2012 Posted July 12, 2012 Hi guys, Yesterday I did some testing in CA and I noticed that it is possible to control a vehicle group which is set to "AI off" by trigger. You are still able to drive and shoot but you have no engine- and movement-sound. It is very easy to reproduce but if you tester guys still want a mission, please tell me. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
diveplane Posted July 13, 2012 Posted July 13, 2012 (edited) the engine rpm sounds need adjusted for ground units, to be in sync with ai or human gear change and acceleration controls, i found sudden rev acceleration audio kicks in at times, human and ai control i noticed this. Edited July 13, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Ramstein Posted August 12, 2012 Posted August 12, 2012 I was flying when we hosted another missions without combined arms... and were flying the A-10 mostly.. Then we hosted a mission with combined arms included and I went to fly the P-51D, and my sounds cut off when I started to taxi, I got out came back ina nd lost the sounds to the P-51D again, and agin,,, something weird is going on when CA is included in hosted missions.. IMHO :huh: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
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