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Posted (edited)

I've been very intrigued about this since I first heard of it [CA], and now getting to try it out I find myself quite enjoying it; however, there's two issues which currently nag me, and I suppose they have more to do with the beta state of the game than anything else.

 

First and foremost, aiming cannons seems to be much harder than it needs to be, and this revolves around two things. Targeting at extreme ranges can be very hard, especially while dealing with indirect firing, and correcting for a shot after it's been fired is incredibly difficult due to visibility.

 

To compensate for this, the capability to enhance magnification quite a bit more than currently able to, and secondly, the ability to freely adjust your view so that a shot's landing may be observed without adjusting the gun.

 

Aside from that, AP rounds are unnecessarily difficult to aim partly due to the lack of being able to easily see whether or not a shot was a solid impact. Whilst seeing an impact on target I'm sure has more to do with the beta state of the game, the impact plume on the ground is hard to see and identify at extreme ranges over 2 kilometers as of right now; hell, even under one. Using tracers, or making a larger impact plume that is more visible (potentially a color other than black; tannish-brown?) will make ground combat both forgiving and intriguing. As well, the total density of the smoke immediate after a shot does not do much to aid re-acquisition; and I have trouble imagining where these grey-outs come from, as I would be more expecting the muzzle blast to be covering everything south of the barrel, but I alas, I am not a tanker and simply a gamer which enjoys tanks, so I am unsure of such a thing.

 

And this issue, whilst I feel has more to do with my knowledge of what on earth is going on, has minimized my experience (which I'll admit has primarily consisting of learning how to shoot all over again); how does one rearm a ground unit?

 

I also can't for the life of me figure out how to change ammo types on an autocannon like the M2A2's Bushmaster.

Edited by Boogie Van
Posted

I'd also like to know how to activate the the laser rangefinder is on my Abrams tank, right now I have to guess where to shoot to hit a distant target which modern tankers do not do.

Posted

Go to special settings and check 'calculate aiming solution.' Lock the target and there will be an indication of where to shoot. Problem solved.

'Frett'

Posted

That does solve the issue of finding target range, but that doesn't solve the issue of actually learning where to shoot based off of range.

 

The kick, sound, and joy of traversing around in a big, armored 120mm gun platform is pretty much not quite there at this point save for the look of it, but I'm not a tanker, I just shoot. That being said, I shouldn't have to take the aiming out of shooting just to check the range of an extremely long distance target, which was something I hadn't even thought of until now.

 

The dust plumes and magnification remain to be an issue, as well as hit confirmation. After this post I'll try not to mention the latter as it is again understandable, but dust plumes are an important part of figuring out where your shots go.

 

When shooting at long range targets, most individuals prefer to shoot into a bank with loose dirt that will plume out substantially so that they can easily gauge where their shots have landed from where they were aiming themselves. Obviously, seeing where your shot went from where you intended it to go is an important part of aiming anything.

 

Likewise, tracers would solve the issue, coupled with enhanced magnification options.

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