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Posted (edited)

I haven't found any documentation yet (though I haven't looked very hard), but I am guessing the view you get when you hit "B" while in 1st-person mode is the "Binocular" view.

 

If so, it has a problem when you have multiple monitors that are NOT all dedicated to the 3D view. The "Binocular" view (like the F10 map view) renders across ALL monitors, rather than in the designated 3D world viewport. This makes it almost unusable if you have a second monitor that is a touch-screen running something like the (awesome) Helios program, or simply have it dedidicated to displaying instruments.

 

It can also be a severe problem if there are areas of the desktop that don't show on any monitor, but the view (Binocular or map) renders GUI elements there. For example, my desktop is a wide "T" shape (3840x1024 triplehead above a 1920x1080 touchscreen). Anything rendered in the lower left or right corners in F10 or Binocular view would never be visible or accessible to me.

 

As touch-screens are becoming cheaper and more readily available, this sort of thing is going to become more prevalent - particularly amongst a crowd like the dedicated DCS fans. Much like TrackIR and TripleHead monitors, a touch-screen for control panels is going to be a quite common configuration - so it would be good if it could be accomodated from the start.

 

If you need some screenshots to clarify the issue, let me know and I will provide some.

 

Thanks!

Edited by Loophole
Added desktop-shape considerations.
  • 2 years later...
Posted (edited)

Latest DCS versions fix the alignment problem. I replaced the attached file MELIOS.TGA in the FUI / Common folder. This version gets rid of the black masking around the crosshair. Might help.

 

(I had to Zip the TGA file so it would be accepted as an attachment - please unzip before use!!)

MELIOS.zip

Edited by Loophole
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