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Posted

I all

I just got BS1 and A-10, building new computer, I currently have a lot of stull (track IR, CHs fighterstick, throttle and rudders) the works

 

I was wondering if this 10" monitor which is USB can be used as a MFD for this games....

 

I have a Geforce 550Ti w/2 megs ram... and use both outputs for 22" monitors..

 

the monitor Im thinking is this:

 

http://www.amazon.com/Shark-shk1040-Desktop-Monitor-Screen/dp/B000YA95RK/ref=wl_it_dp_o_pC_S_nC?ie=UTF8&coliid=I3VZIKVBVQ35XX&colid=2INRDGZVI86AS

Posted

usb touch screens - should be fine.

 

G'day cgjimeneza,

Short answer is yes - it should work. As long as your usb touch screen works under the your operating system, there's nothing special about DCS that limits USB monitors - at least not that I'm aware of.

I'm running four touch screens fir DCS (two as MFCDs, one for UFC and Radio stack, with the forth used for CDU.). I'm running a single 24" monitor.

Have a look at the attached screen shot - shows all 5 monitors - monitors 2 to 5 are USB 8 inch Lilliput. I can't speak for the monitor you are looking at but is should be fine.

 

All the best.

Pete

84278854_screensetup.thumb.gif.e794a6e1607bab12905bff47d5ed30ac.gif

Science doesn't have all the answers...but at least it's asking the right questions!

 

I7 Ivy 2.8 Ghz | 20 GB | GTX - 580 | 24" Dell Monitor | Cougar MFD X2 | 4 Lilliput 8" touch screens | Saitek Cessna pedals | TM Warthog HOTAS | Helios

Posted

USB displays will cost a lot FPS at least if you already use big resolutions/multiple monitors but when you have one main screen only then you shouldn't have a problem.

Your PC should be able to handle that.

You might need to keep an aero profile on to get display artifacts on your usb display.

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

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WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

Posted (edited)

As Weltensegler says.

USB monitors can be a bottleneck for your whole system when it is already low on resources.

 

Don't expect any miracles as this is the possible worst scenario to run DirectX contend on a secondary monitor.

 

In a nutshell and very simplified:

The pixel data has to go this way to the USB-Monitor:

DCS > gpu > V-ram > ram > virtual-graphic-adapter(no hardware acceleration! everything is software based = extra cpu-cycles) > compression> USB-BUS > Monitor.

 

 

With a normal monitor it goes like this :

DCS > GPU > V-ram > Monitor

 

I don't want to scare you off, just passing the info!:)

 

It can sometimes take away about 5-10 fps...

no problem when you running anywhere in the 50ties but a huge problem when you are running between 20-30.

Edited by PeterP

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