JonTex Posted October 25, 2005 Posted October 25, 2005 SITUATION: I designed a mission that has 15 groups of AI fighter and some not so fighter aircraft, to takeoff in intervals of 15 minutes apart. I decided since it takes so long for the AI to taxi, why not have them takeoff from the runway immediately. Well the AI didnt see it that way. WHAT I DID: I added 15 different groups of AI aircraft to takeoff from maykop base. They have 4 pilots, so four in each group meaning four jets taking off every wave. Each group is set to takeoff in intervals of 15 minutes apart from the runway. They start at 0600 and end at like 0945. WHAT ACTUALLY HAPPENED: What actually happened was the opposite the AI decided they would taxi from the parking area instead of taking off from the runway immediately. Troublehooting: I troubleshoot the problem and found out this. -If I take away all of the AI groups except just one the AI will takeoff from the runway. -If I add any more groups to takeoff from the SAME airbase the AI will taxi from the parking area and then takeoff regardless of having runway or parking area selected. -If I add another group but have the second group take off from another base the AI will take off from the runway and/or the parking area with no problem. -If I add two groups and have the first group take off from the runway and the second from the parking area at the same airbase both groups will taxi from parking area regardless of their assigned take off position. Note: These results were acheived regardless of groups taking off at the same time or not. i.e. I added two groups to the same base taking off at the same time but one group was taxiing from parking area and the other was taking off from runway. One group will always taxi to runway for takeoff first and then the other will appear in the parking area to taxi and takeoff. Note: AI groups will never taxi or appear at the same time unless they are taking off from different bases. Note: This problem could not be duplicated if I ran the mission outside of multiplayer. i.e. while designing the mission I often click the fly button to test it and see if everything runs as advertised. I hesitate to call this single player but for lack of better terminology when the mission is run locally(clicking fly instead of hosting) the AI flights do exactly as you tell them regardless of how many groups take off from the same base. I hope I have provided enough info on this bug normally I dont even notice bugs because I have a tendency to make the most of what the game gives me. i.e. my radar will not pick up targets in a Su27 when the targets are very close. It usually takes a really long time and I end up dead waiting to get a return to lock. I can see the aircraft visually so I know its there it just wont show up. I dont think this is a bug but i used it as an example because it sounds like one. Initially I thought it might be but then I figured the game was modeled to be that way because of something i might not know about radars. So to make my point I will try to make the most of what I think is a problem until its obvious or someone else says no thats a bug. But this one seems obvious I mean I selected runway and they taxi from the parking area first. JonTex:cool: [sIGPIC][/sIGPIC]
Han Posted October 25, 2005 Posted October 25, 2005 Thanks for the exelent bug report. It is known issue, but in LOMAC this bug can't be fixed. Sorry. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
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