Ali Fish Posted July 31, 2012 Posted July 31, 2012 (edited) i would like to add transparency to a simple fence model i have made. any clues ? the internal structure shows as black where it should be transparent. i have windsock model with some animation in 3d max. how to apply that to the simple model ? any hints or tips would be very welcome. Edited July 31, 2012 by Ali Fish [sIGPIC][/sIGPIC]
Ali Fish Posted July 31, 2012 Author Posted July 31, 2012 (edited) Rules OOKT (Rus) & Building design (Eng). thanking you very much, rep to you for helping. i shall have a read. anymore of this please ? LOM plugins? Edited July 31, 2012 by Ali Fish [sIGPIC][/sIGPIC]
aaron886 Posted July 31, 2012 Posted July 31, 2012 Same rules apply for animating LOM files with the old plugins. There's really no point to working with LOM files though, anyway. I would stay away from them. 1
Ali Fish Posted July 31, 2012 Author Posted July 31, 2012 (edited) Same rules apply for animating LOM files with the old plugins. There's really no point to working with LOM files though, anyway. I would stay away from them. thanks too... Edited July 31, 2012 by Ali Fish [sIGPIC][/sIGPIC]
Ali Fish Posted August 2, 2012 Author Posted August 2, 2012 thanks so much, got the transparency working nice on the single fence piece. [sIGPIC][/sIGPIC]
59th Ducky Posted August 2, 2012 Posted August 2, 2012 thanks so much, got the transparency working nice on the single fence piece. Add White/Red lined texture material Reflection value to ZERO
Ali Fish Posted August 2, 2012 Author Posted August 2, 2012 (edited) Add White/Red lined texture material Reflection value to ZERO yeh the right hand side of the sock is a bit awkward presently. man what a ball ache, pardon the pun. placing the fences lol. back to drawing board. tailor made pens for aircraft its going to have to be. Edited August 2, 2012 by Ali Fish [sIGPIC][/sIGPIC]
aaron886 Posted August 2, 2012 Posted August 2, 2012 What Ducky means is to set the windsock's Reflection map value in the material editor to 0. By default, it's set to 100. (%) The blue tint you see on its surface is due to the reflection map.
Ali Fish Posted August 2, 2012 Author Posted August 2, 2012 What Ducky means is to set the windsock's Reflection map value in the material editor to 0. By default, it's set to 100. (%) The blue tint you see on its surface is due to the reflection map. indeed i got that.:smilewink: [sIGPIC][/sIGPIC]
aaron886 Posted August 3, 2012 Posted August 3, 2012 OK cool, just checking! Looked like you thought he was referring to the shaping.
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