KosPilot Posted August 11, 2012 Posted August 11, 2012 I was unsure if I should add this thread to the wish-list or Bugs'n'Problems. I ended up here because it's a problem. When an airplane crashes, the wreckage is visible for only 10 minutes after the event has taken place. This makes it IMPOSSIBLE to make a search and rescue mission where the crash site is in random location. Oh yes, you may use a structure and set it to "Dead" or explode it, BUT they cannot be activated or deactivated. They are always going to be part of your map resulting in several visible crash sites when there only should be one. I would like to see persistent crash sites, at least for aircraft there are normally few of on a map such as A-50, E-3A, bombers and utility. OR the possibility to (de)activate structures.
HiJack Posted August 11, 2012 Posted August 11, 2012 I think it's initially done that way to clear all the noob crashes on the airport and on runways. With a bit better program function it should be possible to let all aircraft crashes outside the perimeter of an airport stay on the ground as crash sites. Good wish :D
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