112th_Rossi Posted August 14, 2012 Posted August 14, 2012 I've been enjoying building new missions with the editor. I love the trigger system and the simplicity in which you can build complex missions. So great job ED. I do have a wish list though, mostly related to triggers, some may already be wished for by others: 1. 3 dimensional trigger zones. Instead of just an area on the map where they can be placed, it would be good if you can define width length and height, plus a z-axis to provide a point in space. This would allow triggers to be activated when a plane is a certain height and deactivated when they are below a height. Possible scenarios would be the ability to create a virtual glideslope to airfields for training or the ability to control airspace in general. 2. Trigger zone shapes Different shapes of trigger zones would be very usefull if you wanted to be very accurate with their placement. 3. NOT operators This would allow AND, AND NOT, OR, OR NOT expressions in the trigger system. 4. Action delays/timeout When an action occurs, allow the ability to delay that action for specified time. 5. Interaction with player/client/unit within triggers Allow the ability to adjust properties of a client/player/unit with a trigger. This would allow restriction of zones (for example areas out of bounds at an airfield) or simulate failures. 6. Ability to dynamically report unit names within messages When a unit enters a trigger which then activates a message, some kind of token to dynamically change the message. For example MESSAGE TO ALL "%playername% has entered the zone" 7. Movable zones As part of an action, zones could move to a specified x,y,z axs on certain conditions. Dynamic front lines anyone? 8. Visible zones on F10 map Allow coloured visible trigger zones in the F10 map. I've only recently started with the editor so some of this 'may' be possible already, but I haven't found if it is. Thanks
Jona33 Posted August 14, 2012 Posted August 14, 2012 1.Currently possible with unit's altitude above and below trigger. 2.Yep, want that 3. Some functions have this, there is an or and there is always unit inside/outside of zone etc 4.Good Idea 5. You can set failures or blow them up but yeah could be more subtle 6. possible with slmod 7.Hell yeah. 8.Good idea Always remember. I don't have a clue what I'm doing
Supersheep Posted August 14, 2012 Posted August 14, 2012 2) Can do this, you need loads of zones of different sizes and make a flag_activate_on zone1;zone2;zone3 etc. Possible? Yes. Practical? Maybe, never tested. 7) Create a second zone (not as flexible I guess) Super- The PVC Pipe Joystick Stand How to thread
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