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Activation on a Virtual Machine


bkrontz

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Hi,

 

I'm having a bit of trouble as I iron out my multiplayer server VM running on VMWare ESX. When I make an adjustment to the hardware, I'm forced to reactivate... which has me burning through activations. Has anyone considered this issue? I haven't been able to find much guidance on creating a multiplayer server and don't recall seeing anyone trying this on a VM. It works, so long as you run Win7... but I keep making adjustments because I don't have much of a blueprint to follow and I'm still testing the load and such. 2k8R2 VM's aren't possible due to 3d support being removed, btw.

 

Thanks,

 

Brian :sorcerer:

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Have a look at this list and you shouldn't be surprised any more that you need to reactivate each time after "system changes" :

 

 

An activation will be required if the hardware/software changes exceed 12 points as rated below:

 

CPU ID: 13

GPU : 0

Windows PID: 3

Computer Name: 3

Hard drive volume serial number: 3

MAC address: 6

RAM amount: 6

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Thanks for the quick reply! While I can see the need for protection and how this is applied (thanks for that, btw), I wish there was a license for multiplayer servers... one with relaxed activations and no ability to join in... remove the ability to render3d altogether... whatever works for everyone. At the moment, I'm scared to make adjustments because support appears to be so far behind in replying to activation type tickets... which has me deadlocked in testing and that much further from actually using the license with my team. When the protection defeats the product, I think there should at least be a discussion regarding VM's. Thanks!

 

Brian

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Devs working already on a Dedicated server:

 

>>http://forums.eagle.ru/showpost.php?p=1528711&postcount=7

 

remove the ability to render3d altogether
It is already possible - needs a file edit. But I can't tell you how , I never needed/used this function

make a forum search for it .

 

When the protection defeats the product, I think there should at least be a discussion regarding VM's. Thanks!

 

Well - than just use a DCS World install - that don't needs any activation to make your test until you know which settings/Virtual Hardware you want to use - after you are have made this install/activate the modules on it.


Edited by PeterP

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Thanks again for the reply. As far as render3d is concerned, I've already turned it off... it was just an idea on how to implement a multiplayer-only machine... turn that option off permanently and you'll have a server only type of machine.

 

As far as getting the whole wing to play the free version of World for an extended period over an extended testing phase, I think I'd have better luck talking them into shooting themselves. I need to load test on something that people are willing to spend time on. :smilewink:

 

B

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