calibro8185 Posted August 20, 2012 Posted August 20, 2012 I am trying to set up a Cobra Escort for Helo Transports along a designated rout. I want them to stay along the rout and only engage enemy units that come within 1 nm of the rout, otherwise they maintain their course and speed to escort the transports. I apply this option for the Cobras and check the max distance option, but they keep engaging far off enemy units after the first way point. The auto - ref is on each way point. I have probability and starting time marked as 100% under conditions. Any suggestions? FYI I want to leave the option to engage on rather than turning on and off the ROE with triggers. I know the work around's but I'm looking to see if this option is broken and not working as advertised in the GUI manual.
EvilBivol-1 Posted August 21, 2012 Posted August 21, 2012 Do you by any chance have the automatic CAS action still in the actions list? If so, remove that and leave only the Search and Engage action you added yourself. If you're still having issues, might help if you attach an example mission here so we can try it. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Grimes Posted August 21, 2012 Posted August 21, 2012 Did you delete the "CAS" en-route task? If it is still there then the CAS should have priority over the Search and Engage task. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
calibro8185 Posted August 21, 2012 Author Posted August 21, 2012 CAS and Auto CAS were deleted. I will provide those missions later tonight when I get home. Thanks for the quick responses.
calibro8185 Posted August 22, 2012 Author Posted August 22, 2012 Here ya go, have fun.Search and Engage test Mission.miz
Grimes Posted August 22, 2012 Posted August 22, 2012 Delete the start conditions. Without a start condition the task will always be assigned anyways. Start conditions are basically what you use for randomization. Perhaps you don't want the unit to always do the task, or you want it to only do the task after a certain time. In this case, you want the group to search and engage within 1nm along their route, so therefore the group shouldn't have a start condition. It may appear the group attacks stuff outside of their range, but in actuality they are attacking objects which are within 1nm of their entire flight path. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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