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Posted

Arty has been the most overlooked asset during the DCS revolution or am i wrong?

 

From what i know Smerch and other sophisticated artillery use all kind of complicated warheads that deal with all kind of damage, from cluster munition for scattered personal, to anti-tank bomblets for destruction of tank formation and smerch has even this little cute baby drone it develops after the rocket is launched so it can view the area directly and fire the salvo of rockets more effectively even without any help from outside-JSTAR, Recon etc..

 

to me all this complexity makes the game devs life really difficult since if they make something just slightly wrong the whole thing could be so unbalanced i can already see people pissing off and loosing nerves cuz of that..

 

Can you imagine, you are planning everything from planes, ammunition, which air base to capture, from which to take off etc.. and then you miss this Smerch who is hidding in the woods, he fires this little drone over suspected area where air recon noticed something..and than you all armour column goes fishing crabs..

 

the whole invasion falls apart and you can't really find that arty where it is...so you are at danger of loosing even more..

 

of course in real life, you can have all kinds of other units who have radars to detect incoming shells, rockets so you can counter arty fire but again, more units to simulate, more units to create.. the whole battlefield is in reality sooo complex its.. WTF scenario for the devs))) poor guys, they didn't ask for this)))

 

Devs remind me on Adam Jensen, the fictional character in the new first-shooter game Deus Ex .. his moto was: "I didn't ask for this" ))) and booy he was right, i mean devs are right)))

Posted

is much to improve in DCS, and the artillery is one of those points, we'll see if after combined arms we can go see gradually improved battlefield. I already said that ED was working or at least had the idea to simulate the weapons fuzes. We must be patient to see that level of realism.

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