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Posted

Addendum: I'm a bit relieved after reading post #4 here. Since Krebs ran the server, the clients should see even less traffic, I guess.

 

 

In the future, I will be using a shared Internet connection with low upload bandwidth.

My question is, how much bandwidth does DCS require (about 8 players) on my client end (no server)? I cannot have DCS jam the line, because it effectively keeps everyone else out of the net.

 

In this (old) thread I've read about figues as low as single-digit kb/s. How can I do my own measurement during a MP session?

 

 

Thank you,

Super-

Posted

If you want to see how much bandwidth individual processes are using, just keep Resource Monitor open and watch.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted

As it might help other people as well, here are my findings:

Yesterday, I had a server open with four players (including me), that generated 6 MB traffic over 45 minutes. Included is the Teamspeak chatter.

This gives an average of 18.x kbit/s, so I guess that peak traffic for the session should be well below 40 kbit/s, in line with the posts linked above and even lower when not hosting the session (as per the OP).

 

Thanks, EtherealN (nomen est omen? You should change that to Wireshark :P)

 

 

Super-

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