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Posted

Is it possible to create touch and go landings in the mission editor? Or have the plane land, taxi, and then take-off to simulate hot pit refueling?

 

I have set up a way point 1 for landing and way point 2 as a fly over point, however the AI lands then shuts down without attempting to take off.

 

Any help is appreciated, thanks.

"The art of simulation design is about understanding limited fidelity...

 

...compromises must be made. Designers have to consider cost vs. fidelity and processor time vs. fidelity. Additional trade-offs must be made between graphics, AI, flight models, number of units and more...

 

...never ask the pilot what he wants to learn because he too will end up building an airplane. Instead, ask the pilot what he needs to learn."

 

-Gilman "Chopstick" Louie

Posted
10-son-i-am-disappoint.gif
  • Like 1

"The art of simulation design is about understanding limited fidelity...

 

...compromises must be made. Designers have to consider cost vs. fidelity and processor time vs. fidelity. Additional trade-offs must be made between graphics, AI, flight models, number of units and more...

 

...never ask the pilot what he wants to learn because he too will end up building an airplane. Instead, ask the pilot what he needs to learn."

 

-Gilman "Chopstick" Louie

Posted

You might be able to use triggers to shut off a flight that lands and then activate a new clone flight to continue the mission.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
You might be able to use triggers to shut off a flight that lands and then activate a new clone flight to continue the mission.

 

Good idea. So far I have been having the AI fly over the flight line at really low altitude and speed

"The art of simulation design is about understanding limited fidelity...

 

...compromises must be made. Designers have to consider cost vs. fidelity and processor time vs. fidelity. Additional trade-offs must be made between graphics, AI, flight models, number of units and more...

 

...never ask the pilot what he wants to learn because he too will end up building an airplane. Instead, ask the pilot what he needs to learn."

 

-Gilman "Chopstick" Louie

  • 5 months later...
Posted

Halt on the airfield

 

I've been experimenting a lot with this, and even tried to find ways to have an aircraft stop at the runway during taxing. I used the clone thing mentioned above in some cases and in some more or less successful attempts I parked vehicles in front of aircraft. However, changing weathers and other variables made it start taxing from different locations thus affecting the triggers. If you wanted the plane start moving again you just disabled the vehicles with a trigger. Well, maybe there is some advanced mod or tweek for this but I'm not skilled enough.

 

Perhaps an overkill feature but let's just say I like experimenting with less military and more adventure-like story-based missions, pushing the boundaries as it seems :weight_lift: :thumbup: !

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