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Posted

Thanks. And it works fine with DCS? I can't imagine how it is possible with a single audio source (spdif) to isolate bass and send only bass to the buttkicker, without dedicated hardware ^^

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

Posted

Everything I doubt it, except if your buttkicker is deffective, there is no reason you cannot have it to work.

You just have to connect the sound output of your computer to the input of the buttkicker through RCA wires.

 

You may need adapters depending of your installation though, like I did because I use the spdif output for both the buttkicker and my headphones. So I had to take a spdif splitter and a spdif to rca converter, then a male male rca cable.

 

Have you tried contacting the support? They are very helpful. They helped me choosing the good stuff as adapters for my installation.

 

You just have to remember you need the sound going from your computer to the buttkicker amplifier.

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

Posted
I bought a buttkicker gamer 2 and just installed it in my obutto r3volution cockpit.

I use the spdif output because my headphones are 7.1 (steelseries siberia 800).

 

So, I had to buy some hardware to be able to connect the gamer 2 :

 

- a SPDIF splitter, so I have the sound output connected to both the buttkicker and to my headphones ;

- a SPDIF to RCA converter, as the buttkicker needs RCA and do not have a spdif input ;

- and to connect the buttkicker to my RCA converter, I used a male male single RCA wire, so on one end I plug the wire provided with the buttkicker, on the other end the adapter provided with the buttkicker, but then I had female rca on both end so I had to get male male RCA to connect them.

 

Well, you ain`t need any spdif splitter, because your Headset`s base has an optical bypass, called line out. So you can spare that one.

 

You need an DAC indeed to connect the Buttkicker`s amp.

What I installed in this loop was a stereo-mono converter, because I really disliked that the buttkicker was connected to one channel only.

 

Now it is really good, but I will try the Simshaker soon.

[sIGPIC][/sIGPIC]



KG13 Control Grip Building

Control Stick and Rudder Design



 

i7 8700K, Asus Z370-E, 1080 Ti, 32Gb RAM, EVO960 500Gb, Oculus CV1

Posted

I have not well understood what the simshaker is.

It is a software based solution to enhance buttkicker experience?

 

Damned I forgot that my base had a spdif output, I'm stupid ;)

 

DAC is what? The digital to RCA converter?

 

I don't understand what you did with this stereo mono converter.

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

Posted
I have not well understood what the simshaker is.

It is a software based solution to enhance buttkicker experience?

 

 

Yes, Simshaker enhances your ButtKicker experience by extracting data from the sim and translating it into vibrations.

 

If you use regular sound out, ButtKicker replays all sounds from the game, your aircraft, other aircraft, wind sounds, people that speak, everything.

 

In comparison, with SimShaker, your ButtKicker will only replay vibrations that happen in your aircraft:

Rumbling from wheels on the ground

Rumbling from WW 2 engines

Vibrations from airflow, especially increasing vibrations when nearing a stall

(these might even not be present when using regular sound out)

Vibrations from guns

Light "clonk" sounds from gears locking or dropping ordnance

Vibrations from afterburner or speed brakes

 

So, with SimShaker you simply get much more detailed vibration information about what is going on with your aircraft.

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted

Yup I bought it today, and indeed, it is great ;)

Note that you need a dedicated sound output to have it work, but most computer has something like that. I use the spdif output for buttkicker, and my headphone USB output for the game sounds...

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

Posted

Basically you need a separate sound card/device/channel which can play sounds independently from your 'normal' sound card. If this can be achieved with your SPDIF output, this might work. Otherwise, a cheap USB sound card for a few $ will do the job.

 

SimShaker reads data from the sim e.g. DCS or Falcon BMS and creates/plays suitable sounds. E.g. for gears movement...

 

edit: to slow :-(

Posted
I have not well understood what the simshaker is.

It is a software based solution to enhance buttkicker experience?

 

Damned I forgot that my base had a spdif output, I'm stupid ;)

 

DAC is what? The digital to RCA converter?

 

I don't understand what you did with this stereo mono converter.

 

DAC is a digital to analog converter.

 

The stereo mono converter is used to fusion the left and right channel for the single buttkicker. Otherwise it will only use one channel (left or right depending on which wire you connect) and it is very annoying when you rotate your head in the cockpit and the vibration stops because the buttkicker is not wired for the side where the sounds are coming from.

 

 

The simshaker concept is really cool I think, but it doesn`t support the other sims I play with. Therefore I build an RCA switch into the loop where I can choose the input for the buttkicker between:

1. simshaker via the external USB soundcard

2. line out of the headset so classical buttkicker setup

[sIGPIC][/sIGPIC]



KG13 Control Grip Building

Control Stick and Rudder Design



 

i7 8700K, Asus Z370-E, 1080 Ti, 32Gb RAM, EVO960 500Gb, Oculus CV1

Posted

But I wonder, with my install, I mean, spdif to rca, both rca connected to a single male rca, that connects to the buttkicker, will I have the issue you talk about?

 

Also, the Siberia 800 has two audio sources, one is the USB, other is the spdif. So the buttkicker is connected to the spdif, as is of course the simshaker, and I use the USB one to listen to game sound.

 

So in DCS I use the USB sound with my headset, and the spdif for simshaker, and with games that do not support simshaker, I switch to spdif as sound source for my headset, so the buttkicker works natively.

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

Posted

The Y-connector didn`t work for me, and the buttkicker was fed with one channel only.

 

Regarding switching, your sollution can work if you don`t mind to setup the default sound device in Windows each time you want to switch between the simshaker and the default buttkicker setup.

 

There is one question. Is the optical bypass of the headset still working when you switch to USB input on the base? If not than you need a spdif splitter before the base.

[sIGPIC][/sIGPIC]



KG13 Control Grip Building

Control Stick and Rudder Design



 

i7 8700K, Asus Z370-E, 1080 Ti, 32Gb RAM, EVO960 500Gb, Oculus CV1

Posted

I have a spdif splitter before the base, and it works fine.

The output of the headset is a line out, jack, not optical.

And I don't switch to USB on the base, this is in windows control panel that I switch between USB sound and spdif sound, it takes one second to do this and I have nothing to do on the headset or the base.

Favorite modules : Huey, F-86F, F14 and P-51D

Quest 2, RTX 3080, i7 10700K, 16 Gb of RAM, Pro Flight Trainer PUMA helicopter setup, Warthog HOTAS with two force sensitive stick, custom cockpit and a GS-Cobra dynamic seat.

  • 4 years later...
Posted
Basically you need a separate sound card/device/channel which can play sounds independently from your 'normal' sound card. If this can be achieved with your SPDIF output, this might work. Otherwise, a cheap USB sound card for a few $ will do the job.

 

SimShaker reads data from the sim e.g. DCS or Falcon BMS and creates/plays suitable sounds. E.g. for gears movement...

 

edit: to slow :-(

I read your post twice and I'm glad I read it a 2nd time, everything just clicked. This system is completely separate from the standard sounds from DCS that go to the primary sound output device. This product actually has a configuration of it's own sound card that it can see in device manager (that you, as the user, selects from a pull-down menu)...thus, this is its own independent deal altogether. BINGO! I'm looking on Amazon right now for a 2nd sound card. Thanks so much f4l0

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