Skitter Posted October 15, 2012 Posted October 15, 2012 Hi. I have a mission where after a trigger is activated the engine spawns no more then two groups of soldiers. Now, the idea is the soldiers run to a trigger zone, they activate a mortar unit and start firing.... I managed to spawn those two groups, but they doesn't move. I can assign a path to them manually as a game master, but otherwise they don't follow the waypoints. I have set the day on the first waypoint to something like 142... I also noticed the other waypoints calculated time to something...something.../142 Is that the problem ? Thanks.
MadTommy Posted October 15, 2012 Posted October 15, 2012 err what day does the mission take place on? If it is 0 and you've set them to arrive at the 1st waypoint on day 142..... well... they won't be moving very fast. More info is needed. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
Skitter Posted October 15, 2012 Author Posted October 15, 2012 (edited) Day 0 I think I've got it... I thought it could be the terrain, or the time, but no. meanwhile I managed to move a couple of the groups and it turns up that those with infantry only are fine, but those where I added a "manpad" fails to move. Are manpads static ? EDIT Yep, the manpads are stopping them from moving. Edited October 16, 2012 by Skitter spelling
Recommended Posts